Seeded DCSS version 0.34-a0-1975-g332d4de64d (webtiles) character file. Game seed: 980653085681172586 (custom seed) 31 bwicke the Changeling (level 3, -2/43 HPs) Began as a Merfolk Shapeshifter on Jan 8, 2026. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:04:32 (1167 turns). bwicke the Changeling (Merfolk Shapeshifter) Turns: 1167, Time: 00:04:32 Health: -2/43 AC: 21 Str: 13 XL: 3 Next: 22% Magic: 3/3 EV: 2 Int: 10 God: Gold: 53 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) - Branches rCold + + . (33%) (no offhand) rNeg . . . (100%) a - melded +0 animal skin rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... k - amulet of alchemy Stlth ++ f - ring of protection from cold HPRegen 0.27/turn i - ring of protection from cold MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: lethally poisoned (-2 -> -16), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail), agile 1, robust 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 sling j - a +0 whip of flaming Armour a - a +0 animal skin (melded) Jewellery f - a ring of protection from cold (worn) i - a ring of protection from cold (worn) k - an amulet of alchemy (worn) Talismans b - a quill talisman (worn) c - a protean talisman e - a scarab talisman h - an inkwell talisman Wands g - a wand of flame (3) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of revelation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} Potions d - a potion of invisibility {unknown} Baubles a - 3 flux baubles Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 5.4 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 45% 2 Hailstorm Conj/Ice 0% 3d5 71% 3 Summon Ice Beast Ice/Summ 0% N/A 71% 3 Flame Wave Conj/Fire 0% 2d4 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) You are agile. (Dex +4, Str/Int -1) You are robust. (+10% HP) Your spells are a little easier to cast, but a little less powerful. Message History You feel very sick. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Terence closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Your quills recede back into your body. You turn into a tree. Your +0 animal skin melds into your body. Your roots penetrate the ground. You feel sick. Terence hits you but does no damage. The adder bites you but does no damage. You smack Terence! Terence is almost dead. You feel sick. The adder bites you but does no damage. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. You feel sick. The adder bites you but does no damage. Terence completely misses you. You barely miss Terence. Terence is almost dead. You feel sick. The adder bites you but does no damage. Terence hits you but does no damage. You are lethally poisoned! The adder bites you but does no damage. You closely miss Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Terence hits you but does no damage. You are more poisoned. You hit Terence but do no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. Terence barely misses you. It was a potion of mutation. You feel extremely strange. You feel robust. Your connection to magic feels subdued. You feel agile. You die... ###### #....# #....## ## #.....########. #.............. #....#######... ..##########..#######... ......@♣S!.............. ...#.......##.########.. #.......##.# ##. #.......##.# .. ## #........#S# #.# #........... ##.<. #........#.# ..<.. ########.#.# ..... ).. You could see Terence and an adder. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins 6 kobolds A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bwicke the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 155 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 568 | D:1 | Reached skill level 5 in Shapeshifting 1008 | D:2 | Reached XP level 3. HP: 11/27 MP: 3/3 1149 | D:2 | Encountered Terence 1166 | D:2 | HP: 1/40 [poisoned by Terence] 1167 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1167 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1167 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1167 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_rooms, basic_altar, st_stairs_2, kennysheep_big_empty_room, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 5 | 5.4 Fighting | | 2.1 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Attack: Normal || 71 Melee: Unarmed || 71 Punch || 1 Evoke: Wand of flame || 2 Drink: Mutation || 1 Lignification || 1 Stab: Sleeping || 3 Armour: Animal skin || 31 None || 11 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1161 | 1148 | 13 | 36 | 873 | 2 | 580.5 | Dungeon | 1161 | 1148 | 13 | 36 | 873 | 2 | 580.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 937 daAuts D:2: 224 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+