Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 7672188572263817228 24 c74 the Ducker (level 3, 43/43 HPs) Began as a Coglin Gladiator on Oct 16, 2025. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (7 turns). c74 the Ducker (Coglin Gladiator) Turns: 7, Time: 00:00:22 Health: 43/43 AC: 4 Str: 16 XL: 3 Next: 2% Magic: 3/3 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident {Theodoric} rCold . . . f - +0 dagger {Henutmehyt} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.27/turn MPRegen 0.08/turn %: no teleportation @: berserking, revving, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) {Theodoric} f - a +0 dagger (offhand) {Henutmehyt} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls l - a scroll of blinking Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic Skills: + Level 3.3 Fighting + Level 3.7 Polearms + Level 3.0 Throwing + Level 3.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, c74 the Coglin Gladiator. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! You hear a shout! Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of mindburst. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hit Ijyb with your +0 dagger. Ijyb is lightly wounded. You closely miss Ijyb with your +0 trident. You hit Ijyb with your +0 trident. Ijyb is moderately wounded. You puncture Ijyb with your +0 dagger! Ijyb completely misses you. You hit Ijyb with your +0 dagger. Ijyb is almost dead. You closely miss Ijyb with your +0 trident. Ijyb barely misses you. You closely miss Ijyb with your +0 dagger. Ijyb is almost dead. You puncture Ijyb with your +0 trident! You kill Ijyb! Your Fighting skill increases to level 3! Your Polearms skill increases to level 3! Your Throwing skill gained 2 levels and is now at level 3! Your Dodging skill increases to level 3! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Your brain swirls with designs for an electroultrastat N-30. You just need some more time... Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### #<@# #..)..# #..#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Coglin Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed Ijyb 6 | D | Killed Ijyb 7 | D | Reached XP level 2. HP: 24/24 MP: 2/2 7 | D | Reached XP level 3. HP: 29/29 MP: 3/3 7 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.3 Polearms | 3 | 3.7 Throwing | 3 | 3.0 Dodging | 3 | 3.7 Action || total ---------------------------++------- Melee: Dagger || 4 Trident || 4 Use: Potion || 1 Dodge: Dodged || 2