Dungeon Sprint DCSS version 0.34-a0-953-g637f7d0b85 (webtiles) character file. Game seed: 12504433414908987821 25 c74 the Poker (level 3, 19/48 HPs) Began as a Merfolk Fighter on Oct 16, 2025. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:31 (14 turns). c74 the Poker (Merfolk Fighter) Turns: 14, Time: 00:00:32 Health: 19/48 AC: 6 Str: 18 XL: 3 Next: 4% Magic: 3/3 EV: 8 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.08/turn %: no teleportation @: berserking (expiring), very quick A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls b - a scroll of blinking Potions m - 2 potions of might b - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic Skills: + Level 4.9 Fighting * Level 7.3 Polearms - Level 2.1 Armour - Level 3.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour of fire resistance and carrying a wand of flame (moderately wounded, 50% to hit) You closely miss Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The puff of flame hits you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour of fire resistance and carrying a wand of flame (moderately wounded, 50% to hit) You barely miss Ijyb. Ijyb is moderately wounded. Ijyb stops to check on her wand. Ijyb hits you with a +0 dagger. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour of fire resistance and carrying a wand of flame (moderately wounded, 50% to hit) You barely miss Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is moderately wounded. You puncture Ijyb! Ijyb is almost dead. Ijyb barely misses you. You closely miss Ijyb. Ijyb is almost dead. Ijyb zaps a wand. The puff of flame hits you! You hit Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 dagger. You puncture Ijyb! You kill Ijyb! Your Fighting skill increases to level 4! Your Polearms skill gained 4 levels and is now at level 7! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #<.#..+ #..@).# #..#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Merfolk Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Noticed Ijyb 13 | D | Killed Ijyb 14 | D | Reached skill level 7 in Polearms 14 | D | Reached XP level 2. HP: 16/26 MP: 2/2 14 | D | Reached XP level 3. HP: 19/32 MP: 3/3 14 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.9 Polearms | 7 | 7.3 Armour | | 2.1 Shields | | 3.0 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Trident || 10 Drink: Berserk rage || 1 Armour: Scale mail || 5 Dodge: Dodged || 2 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts