calamityartist Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (4, -21, D:1) a +0 spear (14, 7, D:1) a quokka skeleton (23, -22, D:1) a +0 scale mail (34, -1, D:1) a quokka skeleton (34, 2, D:1) a bat skeleton (36, 8, D:1) a +0 short sword (38, -14, D:1) a +0 leather armour (43, -10, D:1) a +0 short sword (44, -24, D:1) a bat skeleton (45, -23, D:1) a frilled lizard corpse (skeletalised by now) (45, 6, D:1) a wellspring talisman (52, 16, D:1) a rat corpse (skeletalised by now) (55, 6, D:1) a +0 ring mail (58, -21, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, 15, D:2) an adder corpse (skeletalised by now) (9, -33, D:2) a rat skeleton (9, -19, D:2) a +0 club (13, -21, D:2) a +0 whip (13, -18, D:2) a +0 club (14, -20, D:2) an adder skeleton (20, -20, D:2) a +0 club a goblin corpse (skeletalised by now) (41, -14, D:2) a frilled lizard corpse (skeletalised by now) (43, 5, D:2) an adder corpse (skeletalised by now) (44, -49, D:2) a frilled lizard skeleton (50, 13, D:2) a frilled lizard corpse (skeletalised by now) (53, -30, D:2) a rat corpse (skeletalised by now) (53, 13, D:2) a +0 dagger 5 stones (55, 2, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (2, -5, D:3) a +0 dagger (2, 0, D:3) a +0 dagger a goblin skeleton (3, 4, D:3) a hobgoblin skeleton (5, 10, D:3) a ball python skeleton (5, 14, D:3) a +0 trident a boomerang a +1 ring mail of willpower (21, 26, D:3) a +0 short sword a kobold corpse (skeletalised by now) (24, 10, D:3) a +0 dagger (26, 5, D:3) 5 boomerangs (32, -5, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (32, -3, D:3) a +0 dagger a +0 scale mail (33, -5, D:3) a +0 mace a +0 dagger (40, 12, D:3) a +0 whip a kobold corpse (skeletalised by now) (41, 10, D:3) a bat corpse (skeletalised by now) (45, 14, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +10 dagger of the Fresh God {flame, rElec rN+ Will+ SInv} (8160 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the death talisman of Moral Flaws {*Silence rC+ Str+3} (11630 gold) [talisman of death] *Silence: It may silence you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). the ring "Bajext" {rPois rC++ Str+8 Dex-2} (6470 gold) [ring of strength] rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). the ring "Earthly Heaven" {EV+5 Int+3 Dex+3} (5560 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a +3 sling of flaming (1970 gold) the ring of Ynwihed {rPois MP-7 Str+6 Stlth+} (3600 gold) [ring of strength] rPois: It protects you from poison. MP-7: It affects your magic capacity (-7). Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the cold staff of Ru, Summoning {rC+ Str+2 SInv Ice} (4040 gold) [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the ring "Juecil" {rF+ rC+ rCorr} (4460 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the +3 mace "Murmur" {pain, *Noise rF+ Int+3 Stlth+} (4210 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 leather armour of the Snake Pit {rElec rCorr MP+8} (3840 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. the +3 leather armour of the Beekeeper {rN+ SInv} (3240 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the ring of the Fiend {rF- rC+ rCorr Str+8 Slay+2} (6120 gold) [ring of strength] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +1 sling of Okawaru's Inspiration {drain, rC+ Int+4 Dex-4 Stlth+} (2450 gold) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 short sword "Ozaoh" {spect, rPois Str+3 Int+2} (6420 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the storm talisman "Uply" {Int+5 Dex+4} (15260 gold) [storm talisman] Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). the +2 robe of Vehumet's Pride {Will++} (3190 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the +5 dagger of the Krait {freeze, *Slow Int+4} (3840 gold) *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the conjuration staff of Dullness {rPois rN+ Conj} (4040 gold) [staff of conjuration] rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. the ring "Meicrysa" {Fly rElec Will+ AC+4} (5770 gold) [ring of protection] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. AC+4: It affects your AC (+4). the ring "Houptof" {rF+ Str+3 Dex+8} (6050 gold) [ring of dexterity] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). (0, 0, D:4) a +0 kite shield (6, -21, D:4) a +0 dagger (7, -21, D:4) a +0 leather armour a +0 dagger a +0 club (9, 11, D:4) a ball python corpse (skeletalised by now) (16, -13, D:4) an adder skeleton (16, -12, D:4) a ball python skeleton (24, -11, D:4) a +0 dagger (34, -5, D:4) a +0 robe a +0 dagger the elf skeleton of Dowan (34, -3, D:4) a +0 leather armour a +0 rapier the elf skeleton of Duvessa (55, -22, D:4) a +0 robe Level 5 of the Dungeon (9, -10, D:5) a +0 mace (12, 2, D:5) a +0 robe a +0 dagger a +0 short sword a +0 robe a +0 dagger an orc skeleton an orc skeleton a water moccasin skeleton (12, 4, D:5) a water moccasin skeleton (13, -12, D:5) a +0 leather armour a +0 club the goblin skeleton of Ijyb (14, 2, D:5) a +0 leather armour a +0 falchion an orc skeleton (15, -12, D:5) a +0 chain mail a +0 hand axe an orc skeleton (16, 19, D:5) a boomerang a +0 mace an orc skeleton (22, -11, D:5) a +0 flail (25, 23, D:5) a +0 ring mail a +1 dire flail of holy wrath the human skeleton of Edmund (32, -2, D:5) a +0 giant spiked club an ogre skeleton Level 6 of the Dungeon (28, -4, D:6) a +0 ring mail (33, 0, D:6) a +0 sling (33, 28, D:6) a +0 dagger (52, 9, D:6) a +0 short sword (54, 1, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Ytaxzuv's Antique Weapon Shop a +0 orcbow (120 gold) a +0 hand axe (90 gold) a +3 antimagic hand cannon (2940 gold) the +7 spear of Vice {spect, Bane rC++ Int+3 Dex-2} (2073 gold) Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 club (15 gold) a +0 scimitar (180 gold) a +0 flail (105 gold) a +0 dagger (60 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (2400 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (5, 18, D:7) a +0 leather armour (8, -3, D:7) a rimehorn talisman (9, 41, D:7) an inkwell talisman (10, 6, D:7) a +0 club a gnoll skeleton (10, 7, D:7) a +0 flail (11, 5, D:7) a +0 club (11, 6, D:7) a +1 halberd of protection a gnoll skeleton (11, 7, D:7) a +0 spear a +0 scale mail a +0 buckler a gnoll skeleton (12, 8, D:7) a +0 spear a gnoll skeleton (13, 42, D:7) a +0 long sword a +0 chain mail (14, 7, D:7) a +0 dagger (15, 32, D:7) a +0 short sword a +0 dagger 4 stones a +0 club a +0 shortbow a kobold skeleton a kobold skeleton (15, 37, D:7) a +0 robe (15, 41, D:7) +0 acid dragon scales a +1 scale mail a +0 dagger a +0 robe an acid dragon corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, 42, D:7) a +0 dagger the +1 robe "Judwobbaz" {rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (16, 32, D:7) a +0 whip a +0 war axe a +0 club a +0 club a +0 club a +0 ring mail a kobold skeleton (17, 7, D:7) a +0 dagger (17, 32, D:7) a +0 club 4 stones (17, 42, D:7) a +0 club a +0 leather armour (18, 5, D:7) a +0 club (18, 6, D:7) a +0 dagger a kobold skeleton (23, 28, D:7) a +0 robe (25, -1, D:7) 3 boomerangs (36, 2, D:7) a +0 short sword (40, 10, D:7) a +0 robe (46, 13, D:7) a bullfrog skeleton (49, 2, D:7) a +1 heavy trident (50, 22, D:7) a +0 short sword (52, 26, D:7) a +0 spear (53, 25, D:7) a +0 whip a +0 robe a +0 whip a gnoll skeleton a gnoll skeleton (54, 24, D:7) a howler monkey skeleton (54, 25, D:7) a +0 whip a gnoll skeleton a howler monkey skeleton (56, 36, D:7) a +0 battleaxe Level 8 of the Dungeon (7, 3, D:8) a +0 short sword a +0 robe an orc corpse (8, 3, D:8) a +0 flail (still there?) a +1 short sword of venom (still there?) an orc corpse (still there?) (9, 3, D:8) a +0 dagger a +0 robe the Ecumenical Temple