carcara Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a hobgoblin corpse (skeletalised by now) (7, -4, D:1) a goblin corpse (skeletalised by now) (10, -2, D:1) a ball python skeleton (10, -1, D:1) a goblin skeleton (12, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (19, 5, D:1) a +0 short sword (25, 26, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (26, 26, D:1) a rat corpse (skeletalised by now) (29, -4, D:1) a rat corpse (skeletalised by now) (32, 0, D:1) a +0 whip (35, 31, D:1) a jackal corpse (skeletalised by now) (35, 33, D:1) a jackal corpse (skeletalised by now) (35, 34, D:1) a jackal corpse (skeletalised by now) (36, 31, D:1) a jackal corpse (skeletalised by now) (40, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 18, D:1) a quokka corpse (skeletalised by now) (49, 17, D:1) a hobgoblin corpse (skeletalised by now) (51, 18, D:1) a +0 dagger a frilled lizard skeleton (53, 30, D:1) a +0 short sword a kobold corpse (skeletalised by now) (55, 10, D:1) a +0 dagger a stone a +0 leather armour a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -4, D:2) a +0 robe (10, 18, D:2) a jackal corpse (skeletalised by now) (12, 9, D:2) a bat skeleton (15, 5, D:2) a +0 ring mail (16, -8, D:2) a +0 sling (22, -21, D:2) a +0 spear (25, 2, D:2) a +0 club a kobold corpse (skeletalised by now) (26, -10, D:2) a frilled lizard skeleton (33, -15, D:2) a +0 whip (39, 5, D:2) a +0 short sword the human corpse of Terence (skeletalised by now) Level 3 of the Dungeon [Shop] Litiydd's Antique Weapon Shop a +0 sling (30 gold) a +0 club (10 gold) a +0 dagger (40 gold) a +0 mace of holy wrath (148 gold) a +1 hand cannon of flaming (1112 gold) a +0 club (10 gold) a +0 rapier (110 gold) a +0 trident (70 gold) (6, 0, D:3) a +0 dagger (6, 1, D:3) a +0 dagger a rat corpse (skeletalised by now) (6, 34, D:3) a +0 spear (9, 15, D:3) a +0 quarterstaff (10, 36, D:3) an orc skeleton (12, 32, D:3) a demigod skeleton (14, 38, D:3) a minotaur skeleton (16, 34, D:3) a gnoll skeleton (20, 10, D:3) a +0 robe (23, -1, D:3) a hobgoblin corpse (skeletalised by now) (26, 10, D:3) a +0 dagger a goblin skeleton (30, 10, D:3) a +0 leather armour (32, -5, D:3) a rat corpse (skeletalised by now) (40, -1, D:3) a ball python corpse (skeletalised by now) (49, 5, D:3) a ball python skeleton (52, 22, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ozem's Antique Armour Shop the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (3428 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 ring mail (132 gold) a +0 robe (29 gold) a +0 leather armour (66 gold) a +0 ring mail (132 gold) a +0 leather armour of cold resistance (297 gold) a +0 leather armour (66 gold) a +0 robe (29 gold) (0, 0, D:4) a +0 dagger (1, 23, D:4) a scroll of vulnerability (4, 41, D:4) a hound corpse (skeletalised by now) (18, 49, D:4) an adder corpse (skeletalised by now) (25, 30, D:4) a +0 mace (29, 34, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (4, 9, D:5) a +0 giant spiked club (16, 19, D:5) a +0 dagger a +0 trident an orc corpse (skeletalised by now) (17, -1, D:5) a water moccasin skeleton (18, 18, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (18, 19, D:5) a +0 club a +0 club a +0 club a gnoll corpse (skeletalised by now) (20, 20, D:5) a +0 hand axe (28, -13, D:5) 14 gold pieces (29, 0, D:5) an adder corpse