cbass2 Level 1 of the Dungeon (0, 0, D:1) 8 stones (10, -33, D:1) a hobgoblin corpse (skeletalised by now) (12, -25, D:1) a +0 trident (14, -21, D:1) a rat skeleton (18, -38, D:1) a +0 ring mail (21, -21, D:1) a +0 hand axe (24, -31, D:1) a bat corpse (skeletalised by now) (25, -30, D:1) a hobgoblin corpse (skeletalised by now) (29, -23, D:1) a +0 robe (31, -46, D:1) a +0 robe (36, -33, D:1) a +0 dagger (41, -41, D:1) a rat corpse (skeletalised by now) (48, -20, D:1) a jackal corpse (skeletalised by now) (56, -44, D:1) a bat corpse (skeletalised by now) (57, -41, D:1) a hobgoblin skeleton (60, -41, D:1) a +0 club (61, -19, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (11, 6, D:2) a ball python skeleton (12, -5, D:2) a +0 dagger a stone (19, -7, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (20, -4, D:2) the +4 spear of Atzovyg {spect, ^Drain rN+ Int+2 Dex+3} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (26, -10, D:2) a rat skeleton (30, -23, D:2) a +0 short sword (31, 17, D:2) a frilled lizard corpse (skeletalised by now) (32, -14, D:2) a +0 dagger (33, 21, D:2) a +0 whip (34, 8, D:2) a +0 ring mail (38, -5, D:2) a +0 short sword (38, 2, D:2) a +0 leather armour (still there?) a +0 mace (still there?) a +0 dagger of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (39, 11, D:2) an adder corpse (skeletalised by now) (40, 3, D:2) a +0 robe a +0 dagger 4 stones a +0 dagger (43, -14, D:2) a +0 ring mail (44, -1, D:2) a ball python skeleton (46, -23, D:2) a +0 club a +0 sling a goblin skeleton Level 3 of the Dungeon (8, -2, D:3) a +0 short sword (8, 56, D:3) a quokka skeleton (10, 14, D:3) a +0 mace a +0 chain mail an orc skeleton (10, 54, D:3) an orc corpse (skeletalised by now) (10, 56, D:3) a +0 hand axe 2 boomerangs an orc corpse (skeletalised by now) (11, 55, D:3) a +0 falchion a +0 leather armour (20, 5, D:3) a +0 dagger (38, 9, D:3) a quokka skeleton (38, 10, D:3) a +0 dagger (42, 33, D:3) a +0 quarterstaff (43, 30, D:3) a +0 flail a +0 flail (44, 30, D:3) a +0 flail a +0 whip a gnoll skeleton a gnoll skeleton Level 4 of the Dungeon (10, -29, D:4) a +0 whip (14, -29, D:4) an orc skeleton (15, -46, D:4) the +1 leather armour of Boredom {-Tele Harm +Inv Regen+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (22, 0, D:4) a +0 scale mail (24, -11, D:4) a +0 dagger (still there?) a +1 robe of willpower (still there?) a wand of flame (24) (still there?) (25, 4, D:4) a +0 mace (27, -46, D:4) a +0 hand axe an orc corpse (skeletalised by now) (29, 2, D:4) a +0 scythe a +0 robe (38, -11, D:4) a +0 short sword 3 stones (39, -45, D:4) a +0 club (42, -21, D:4) a +0 whip