cbass2 Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 21, D:1) a +0 dagger 4 stones a +0 dagger (10, 17, D:1) a +0 robe (13, 16, D:1) a +0 dagger (13, 18, D:1) a +0 dagger 3 stones (21, 13, D:1) an orb of mayhem (25, -8, D:1) a +0 short sword (25, 11, D:1) a +0 dagger (27, 11, D:1) a +1 robe of positive energy (31, 7, D:1) a +0 sling of flaming (31, 26, D:1) 7 stones (32, -5, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 9 stones (10, -11, D:2) a +0 club a +0 robe (15, -23, D:2) 2 stones (22, 9, D:2) a +0 dagger (26, -1, D:2) 2 stones (39, 7, D:2) a +0 dagger (42, -26, D:2) a +0 short sword a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 12, D:3) a +0 club (20, 2, D:3) a +0 spear (29, 6, D:3) a +0 great mace (32, 31, D:3) a +0 leather armour (33, 15, D:3) a +0 robe (49, 36, D:3) a +0 scale mail (52, -4, D:3) a +0 club 5 stones (55, 22, D:3) a +0 leather armour (57, 22, D:3) a +0 dagger a +0 falchion a +0 animal skin a +0 dagger a +0 sling (57, 23, D:3) a +0 dagger a +0 dagger (57, 24, D:3) a +0 dagger (57, 25, D:3) a +1 dagger of draining Level 4 of the Dungeon (5, 2, D:4) a +0 short sword a stone (13, -17, D:4) a +0 short sword (23, -14, D:4) 9 stones (25, 24, D:4) a +0 giant spiked club (30, 18, D:4) a +0 chain mail (41, 28, D:4) a +0 club (59, 14, D:4) a +0 club (64, -5, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Tobatase's Armour Shop a +0 leather armour (30 gold) a +0 scale mail (60 gold) a +0 leather armour (30 gold) a +0 leather armour (30 gold) a +0 leather armour (30 gold) a +0 cloak (67 gold) the +1 ring mail of Distant Worlds {Harm rElec rF- Int+4} (366 gold) Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. a +0 robe (10 gold) [Shop] Qevearuk's Weapon Shoppe 6 stones (8 gold) a +0 quarterstaff (56 gold) 4 stones (5 gold) a +0 broad axe (56 gold) a +0 club (14 gold) the +11 dagger "Worm" {heavy, *Noise MP+9 Str+2} (1192 gold) Str: It affects your strength (+2). MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. a +0 trident (49 gold) 6 poisoned darts (50 gold) (0, 0, D:5) a +0 mace (0, 1, D:5) a +0 club (1, 1, D:5) a +0 dagger of venom a +0 robe a +0 flail (2, -24, D:5) a +0 hammer (2, -22, D:5) a +0 hammer (3, -24, D:5) a +0 hammer (3, -23, D:5) a +4 hammer (3, -22, D:5) a +0 hammer (4, -24, D:5) a +0 hammer (4, -23, D:5) a +0 hammer (4, -22, D:5) a +0 hammer (5, -23, D:5) a +3 quarterstaff of chaos a +0 cloak (6, -23, D:5) a +0 hammer (7, -22, D:5) a +0 hammer (8, -22, D:5) a +0 hammer (9, -21, D:5) a +0 hammer (10, -22, D:5) a +0 hammer (11, -21, D:5) a +0 hammer (12, -23, D:5) a +0 hammer (12, 0, D:5) a +0 halberd a +0 whip (13, -1, D:5) a +0 flail (15, -7, D:5) a +0 trident (23, -20, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Bewn's Antique Armour Boutique a +0 ring mail (76 gold) a +0 scale mail (76 gold) a +0 buckler (85 gold) a +2 robe of cold resistance (336 gold) the +1 pair of gloves of the Nexus {rElec Str+2} (526 gold) Str: It affects your strength (+2). rElec: It insulates you from electricity. a +0 scale mail (76 gold) a +0 robe (13 gold) a +0 leather armour (38 gold) (0, 0, D:6) a +0 mace of protection (29, 22, D:6) an amulet of the acrobat (31, 21, D:6) a +0 sling (35, 21, D:6) a stone (37, 36, D:6) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (38, 36, D:6) a +0 club an orc corpse (skeletalised by now) (38, 37, D:6) a +0 dagger an orc corpse (skeletalised by now) (39, 41, D:6) 6 stones (41, 14, D:6) a +0 short sword (46, 3, D:6) a +0 giant club (46, 17, D:6) a +0 sling (53, 24, D:6) a +0 chain mail (55, 38, D:6) a +0 dagger (58, 37, D:6) a +0 giant club (61, 48, D:6) a +0 giant club (62, 47, D:6) 2 potions of degeneration (63, 0, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 14 gold pieces (10, 13, D:7) 3 scrolls of enchant weapon (12, -2, D:7) a +0 rapier the Ecumenical Temple