celebrimbor3791 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 5, D:1) a +0 club a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (9, -35, D:1) a hobgoblin corpse (skeletalised by now) (9, -24, D:1) a frilled lizard corpse (skeletalised by now) (11, -29, D:1) a goblin corpse (skeletalised by now) (15, 6, D:1) a ball python skeleton (19, 7, D:1) a +0 whip (25, -26, D:1) a +0 club a kobold skeleton (26, -31, D:1) a +0 whip 3 stones a kobold skeleton (27, -12, D:1) a +0 tower shield (37, -22, D:1) a hobgoblin corpse (skeletalised by now) (44, -16, D:1) a +0 robe (46, 6, D:1) a parchment of Soul Splinter (47, -31, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (47, -24, D:1) a +0 sling (49, -17, D:1) 4 datura-tipped darts (54, -31, D:1) a +0 dagger a kobold corpse (skeletalised by now) (56, -32, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (9, 9, D:2) a parchment of Hailstorm (12, 0, D:2) a +0 scale mail (14, 0, D:2) a +0 flail the human skeleton of Terence (15, -49, D:2) a bat corpse (skeletalised by now) (15, -40, D:2) a +0 whip a kobold skeleton (19, -4, D:2) a quokka skeleton (34, -4, D:2) a jackal corpse (skeletalised by now) (35, -4, D:2) a jackal corpse (skeletalised by now) (36, -43, D:2) a ball python skeleton (36, -32, D:2) a rat skeleton (41, 7, D:2) an adder corpse (skeletalised by now) (42, -25, D:2) a parchment of Static Discharge (44, -4, D:2) a +0 dagger (45, -40, D:2) a parchment of Swiftness (45, -37, D:2) an adder skeleton (45, -3, D:2) a parchment of Vampiric Draining (45, 8, D:2) a frilled lizard corpse (skeletalised by now) (51, -22, D:2) a quokka corpse (skeletalised by now) (58, -42, D:2) the +0 leather armour of Failure {Regen+ rCorr Str-5 Int+3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (58, -38, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (4, -27, D:3) a +0 club (9, 25, D:3) a +0 falchion a +0 leather armour (12, 27, D:3) a +0 club a +0 short sword a +0 ring mail (13, 27, D:3) a +0 dagger a +0 robe (24, 2, D:3) a rat skeleton (31, -6, D:3) 2 boomerangs (36, -16, D:3) a +0 robe (36, 14, D:3) a frilled lizard skeleton (41, -22, D:3) a +0 club a goblin skeleton (41, 11, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, -2, D:4) a +0 scale mail a +1 dagger of electrocution a +0 mace an orc skeleton (7, 6, D:4) a parchment of Jinxbite (8, -2, D:4) a +0 leather armour a +0 whip a +2 scale mail of death a +0 dagger of draining an orc skeleton an orc skeleton (15, -7, D:4) a parchment of Apportation (18, -3, D:4) a +0 robe (20, 15, D:4) a parchment of Lesser Beckoning (21, -12, D:4) a hobgoblin corpse (skeletalised by now) (22, 13, D:4) a +0 club a +0 spear a +0 robe a +0 club a gnoll skeleton a gnoll skeleton (24, 15, D:4) a +0 whip (26, 28, D:4) a +0 short sword (28, 35, D:4) a +0 quarterstaff (36, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (53, -7, D:4) a ring of magical power (54, 3, D:4) a parchment of Eringya's Surprising Crocodile (57, 0, D:4) a +0 giant club an ogre corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a parchment of Ozocubu's Armour (48, 9, D:5) a scorpion corpse the Necropolis (0, 0, Necropolis) a stone (0, 5, Necropolis) a stone (4, 0, Necropolis) 14 gold pieces (5, 0, Necropolis) 6 gold pieces (6, 0, Necropolis) 11 gold pieces (7, 0, Necropolis) a scroll of enchant weapon (8, 0, Necropolis) the +0 quarterstaff of Yhait {heavy, rPois rF++ SInv} rPois: It protects you from poison. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (9, 0, Necropolis) 8 gold pieces (13, 0, Necropolis) a stone (13, 5, Necropolis) a stone (21, 17, Necropolis) a +0 pair of boots (21, 18, Necropolis) the +9 sling "Ygunesaf" {chaos, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (22, 12, Necropolis) 8 gold pieces (22, 17, Necropolis) the +6 dagger "Embalmer" {chaos, rElec Int-3 Stlth+} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (22, 18, Necropolis) 14 gold pieces (27, 17, Necropolis) 10 gold pieces (28, 6, Necropolis) 8 gold pieces (33, 5, Necropolis) a potion of curing (33, 6, Necropolis) the +9 short sword of Purpose {chaos, *Noise rPois rC+ rN+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (33, 11, Necropolis) 17 gold pieces (34, 5, Necropolis) the +0 sling of the Bashing Krait {chaos, Will- Int+3} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (34, 6, Necropolis) 14 gold pieces (47, 3, Necropolis) a +0 hand axe (47, 4, Necropolis) 11 gold pieces (48, 1, Necropolis) 15 gold pieces (48, 2, Necropolis) the +5 great sword of Makhleb's Supremacy {flame, +Blink rC- Str+5} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (48, 3, Necropolis) +0 fire dragon scales (48, 4, Necropolis) 11 gold pieces (48, 5, Necropolis) 4 gold pieces (49, 2, Necropolis) a ring of protection from fire