Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15368313573862531955 47 celebrimbor3791 the Magician (level 3, -4/24 (25) HPs) Began as a Djinni Conjurer on July 23, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:19 (862 turns). celebrimbor3791 the Magician (Djinni Conjurer) Turns: 862, Time: 00:03:20 HP: -4/24 (25) AC: 2 Str: 6 XL: 3 Next: 97% Gold: 61 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying, lightly drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of blinking {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} m - a scroll of fear {unknown} o - a scroll of noise {unknown} q - a scroll of teleportation {unknown} Potions f - a potion of moonshine {unknown} j - a potion of berserk rage {unknown} k - 2 potions of resistance {unknown} l - a potion of invisibility {unknown} n - a potion of haste {unknown} p - a potion of cancellation {unknown} s - a potion of attraction {unknown} t - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 81% to hit) Out of range. Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You encounter a gnoll. It is wielding a +0 whip. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. You die... ######.# #....#.#### ..##......# ####### †..#.#.##.####.....# .)#.##.#...........+ ..##..#.#..........# ....†##.##.........# ###.#..............# ....##...#######@..# .......... #...# ...#....... j...... ...#....... j#.......# ...#####.... ..#.#####.# $. #.. # ... ### #.. # You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs 3 endoplasms 3 hobgoblins A bat (D:1) 3 frilled lizards 3 kobolds (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | celebrimbor3791 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | celebrimbor3791 set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D:1 | Encountered an electric eel 129 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 514 | D:1 | Found a faded altar of an unknown god. 760 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 760 | D:2 | Learned a level 1 spell: Kiss of Death 862 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_rooms, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, kennysheep_decorative_pillar, nicolae_kite_square_tiling_tiny, minmay_tromino_v7 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 2 Kiss of Death || 1 Armour: Robe || 5 Dodge: Dodged || 2