Dungeon Crawl Stone Soup version 0.33-a0-1354-g5a9280516a (webtiles) character file. chalkmuncher the Magician (Deep Elf Hedge Wizard) Turns: 1100, Time: 00:02:09 Health: 15/15 AC: 2 Str: 7 XL: 2 Next: 48% Magic: 18/18 EV: 11 Int: 18 God: Gold: 23 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . j - +0 sling rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 23 gold pieces. Inventory: Hand Weapons j - a +0 sling (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - an amulet of faith i - a ring of magical power (worn) Scrolls f - a scroll labelled QASOF LUFUUNLO h - 2 scrolls labelled WOSHUT CACWIF Potions d - a potion of magic g - a sedimented brown potion Skills: + Level 0.2 Fighting + Level 0.0 Armour + Level 2.5 Dodging + Level 2.5 Stealth * Level 4.5 Spellcasting * Level 2.4 Conjurations * Level 1.3 Summonings * Level 1.7 Necromancy * Level 1.4 Translocations You have 7 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc 18% N/A 12% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 20% 2d8 11% 2 Call Imp Summ 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 54% 4 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence screams, "I hate armataurs! They have no honour!" Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) You miscast Magic Dart. Nothing appears to happen. There is a stone staircase leading up here. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You climb upwards. There is a stone staircase leading down here. Magic restored. Your magical contamination has completely faded away. There is a stone staircase leading down here. #.#.........# ####.#.# ###. #.#....P♣...# #######.#.#######. #.#.....P...# #................. ##.#.......#.# #.#####.#.....###. ##.#......##.###.#.###.#......... ##.#.#..................#..#.###. ................................. ......÷.########.#.###..##.#.###. ................@#.# #..##.#.# #. ##.####..#######.#.# #..##...# #. ...####..#######.#.###..##...###. #.....#..##...................... .÷.##....#.........###..##....#.. #..###...#..####.#.# #..##....... #..# #......# #.#.# #..##....#.. #..# #......# #.#.###..##....#.# #..# #.#....####.#......##....#.# There are no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chalkmuncher the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 296 | D:1 | Found a faded altar of an unknown god. 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 1046 | D:1 | Learned a level 2 spell: Blink 1074 | D:2 | Noticed Terence Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 35 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1089 | 1022 | 67 | 0 | 934 | 2 | 544.5 | Dungeon | 1089 | 1022 | 67 | 0 | 934 | 2 | 544.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1070 daAuts D:2: 18 daAuts