chapman Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (4, 1, D:1) a +0 dagger a stone a +0 dagger (5, -13, D:1) a ball python skeleton (9, -21, D:1) a +0 club a kobold skeleton (10, -21, D:1) a +0 club a goblin skeleton (11, -26, D:1) a +0 whip a stone (15, 10, D:1) a +0 dagger a kobold skeleton (25, -24, D:1) a +0 dagger (27, 12, D:1) a ball python skeleton (28, 12, D:1) a bat skeleton (40, 14, D:1) a +0 club (41, -8, D:1) a +0 mace (43, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (7, -6, D:2) a hobgoblin corpse (13, 4, D:2) a +0 short sword (19, 6, D:2) the +0 sling of Calamity {flame, rElec Dex+3 Stlth+} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 17, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (31, -16, D:2) a rat corpse (skeletalised by now) (37, 14, D:2) a quokka skeleton (48, 23, D:2) a +0 falchion (57, 17, D:2) a +0 ring mail (58, -2, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon