Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 2457018035227004243 26 charzilla the Conjurer (level 3, -2/25 HPs) Began as a Gnoll Conjurer on May 22, 2025. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:03:47 (1043 turns). charzilla the Conjurer (Gnoll Conjurer) Turns: 1043, Time: 00:03:48 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 8% Magic: 1/9 EV: 12 Int: 19 God: Gold: 70 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . d - +0 dagger rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -25), very slightly contaminated A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles l - 2 throwing nets Armour a - a +0 robe (worn) Magical Staves e - a staff of death Jewellery k - a ring of protection from cold (worn) Scrolls c - a scroll of identify {unknown} f - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} j - a potion of might {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Mercury Arrow Conj/Alch 38% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Jinxbite Hex 12% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Launch Clockwork Bee Frge 6% N/A 30% 3 Eringya's Surprising Cr Summ 6% N/A 71% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 96% 5 Enfeeble Hex 3% N/A 100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You see here a +0 leather armour. A magic dart appears from out of thin air! The magic dart hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The glob of mercury hits something. Something barely misses you. There is a strange disturbance nearby! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Something hits you. You are poisoned. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The glob of mercury hits something! You feel very sick. You feel sick. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. Something hits you. You are lethally poisoned! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. * * * LOW HITPOINT WARNING * * * You feel very sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. You hit something but do no damage. You bite something. You die... .# ∆ .# ..+ .####### .. ....{..# ##.# ######.###### #.. #......# #.###### ######.#####......# #.#..........# #.....@......# ############..........# #.......# #..........# #†......####.......<..# #.....................# #..................# #..................# #####..........##......# .......................# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | charzilla the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 109 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 643 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/9 663 | D:1 | Reached skill level 5 in Spellcasting 877 | D:1 | Learned a level 2 spell: Mercury Arrow 1009 | D:2 | Noticed Sigmund 1043 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, chequers_serial_rivers_small_a D:2: layout_basic, serial_shops, nicolae_shop_rolled_up, minmay_snake_closets, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 7.1 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Dagger || 1 Bite || 1 Cast: Magic Dart || 40 Mercury Arrow || 4 Armour: Robe || 6 Dodge: Dodged || 3