Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 13526045835896010707 498 chaurusdemon the Magician (level 7, -5/45 HPs) Began as a Djinni Conjurer on Feb 7, 2026. Was an Initiate of Qazlal. Slain by an orc ... wielding a +1 vampiric trident (7 damage) ... on level 4 of the Dungeon. The game lasted 00:23:22 (3132 turns). chaurusdemon the Magician (Djinni Conjurer) Turns: 3132, Time: 00:23:23 Health: -5/45 AC: 8 Str: 12 XL: 7 Next: 39% Gold: 236 EV: 11 Int: 23 God: Qazlal [......] SH: 0 Dex: 15 rFire + + . (33%) c - +4 quarterstaff (chaos) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) f - +1 leather armour "Ydir" {rElec rC+ Int+2 Dex+3} rPois ∞ (0%) e - +0 helmet rElec + (33%) d - +0 cloak {rCorr} rCorr + (50%) k - +1 pair of gloves SInv . (no amulet) Will +.... g - ring of poison resistance Stlth ++ j - +6 ring of strength HPRegen 0.27/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong-willed 1, ephemeral shield a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 236 gold pieces. Inventory: Hand Weapons b - a +1 dagger of speed c - a +4 quarterstaff of chaos (weapon) Armour a - a +0 robe d - a +0 cloak of corrosion resistance (worn) e - a +0 helmet (worn) f - the +1 leather armour "Ydir" (worn) {rElec rC+ Int+2 Dex+3} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. h - the +1 leather armour "Olun" {rN+ Str+8} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Str+8: It affects your strength (+8). It cannot be enchanted further. k - a +1 pair of gloves (worn) Jewellery g - a ring of poison resistance (worn) j - a +6 ring of strength (worn) Talismans i - an inkwell talisman Scrolls i - a scroll of identify r - a scroll of revelation Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 6.4 Spellcasting + Level 6.4 Conjurations + Level 6.4 Hexes + Level 6.4 Summonings + Level 6.4 Necromancy + Level 6.4 Translocations + Level 6.4 Forgecraft + Level 6.4 Fire Magic + Level 6.4 Ice Magic + Level 6.4 Air Magic + Level 6.4 Earth Magic + Level 6.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 8% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 8% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Ensorcelled Hibernat Hex/Ice 72% N/A 1% 2 g - Launch Clockwork Bee Frge 36% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are strong-willed. (Will+) A shield forms around you when casting spells or using Invocations. (SH +7) Message History You focus your ray upon the orc priest. The searing ray hits the orc priest. You kill the orc priest! Qazlal accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Things that are here: a +1 flail of concussion; a +0 leather armour; an orc corpse An orc comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 vampiric trident and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! * * * LOW HITPOINT WARNING * * * You hear a shout! x2; You hear a bark! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 vampiric trident and wearing a +0 ring mail (83% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The searing ray hits the orc but does no damage. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +1 vampiric trident! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc hits you from afar with a +1 vampiric trident! You die... *,.......##...# ####....# *,..........#.## ####.. *,.............##* ##. ***######........# ## ##....###.# # ####..#...#*.# # **####...†##...#*,#*** *,.........#.#.#*,,,,**#### *,...^....@#.#.#****,*#.... *,.........#.#..,,**,*#..## *,.........o.***#,,,,,,,*** *,...........#***,**,,,,,,, *,.............,,,,,,,,,*** *,.........#.##o,,,,,,,,,,, *,.........#.#*,.,,,**,,,,, *,...>.....#.#*,,,,,*,,,,,, ************,**,,,,*,,,,,,, You could see an orc. Vanquished Creatures Grinder (D:4) A hound (D:4) Crazy Yiuf (D:2) An orc priest (D:4) Natasha (thrice) (D:2) Robin (D:2) 7 adders A ribbon worm (D:1) 4 dart slugs An orc (D:4) 6 endoplasms 7 hobgoblins 5 jackals 9 ball pythons 3 bats 3 frilled lizards 11 goblins 2 kobolds 4 quokkas 9 rats 3 butterflies (D:3) 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chaurusdemon the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | chaurusdemon set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 268 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 577 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 577 | D:1 | Learned a level 1 spell: Shock 834 | D:2 | Encountered Natasha 839 | D:2 | Killed Natasha 892 | D:2 | Encountered Crazy Yiuf 898 | D:2 | Killed Crazy Yiuf 899 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 998 | D:2 | Encountered Robin 1007 | D:2 | Killed Robin 1033 | D:2 | Encountered Natasha 1038 | D:2 | Killed Natasha 1039 | D:2 | Reached XP level 5. HP: 26/35 MP: 0/0 1039 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1091 | D:2 | Found an iron altar of Okawaru. 1192 | D:2 | Identified the +1 leather armour "Ydir" {rElec rC+ Int+2 | Dex+3} 1341 | D:2 | Found a faded altar of an unknown god. 1508 | D:2 | Encountered Natasha 1516 | D:2 | Killed Natasha 1517 | D:2 | Reached skill level 5 in Spellcasting 1517 | D:2 | Reached skill level 5 in Conjurations 1517 | D:2 | Reached skill level 5 in Hexes 1517 | D:2 | Reached skill level 5 in Summonings 1517 | D:2 | Reached skill level 5 in Necromancy 1517 | D:2 | Reached skill level 5 in Translocations 1517 | D:2 | Reached skill level 5 in Forgecraft 1517 | D:2 | Reached skill level 5 in Fire Magic 1517 | D:2 | Reached skill level 5 in Ice Magic 1517 | D:2 | Reached skill level 5 in Air Magic 1517 | D:2 | Reached skill level 5 in Earth Magic 1517 | D:2 | Reached skill level 5 in Alchemy 2112 | D:3 | Reached XP level 6. HP: 35/40 MP: 0/0 2145 | D:3 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 2145 | D:3 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 2188 | D:3 | Identified the +1 leather armour "Olun" {rN+ Str+8} 2260 | D:3 | Found a stormy altar of Qazlal. 2264 | D:3 | Became a worshipper of Qazlal Stormbringer 3078 | D:4 | Encountered Grinder 3086 | D:4 | Paralysed by Grinder for 2.5 turns 3089 | D:4 | Killed Grinder 3090 | D:4 | Reached XP level 7. HP: 25/45 MP: 0/0 3090 | D:4 | Learned a level 3 spell: Launch Clockwork Bee 3131 | D:4 | HP: 2/45 [orc/+1 vampiric trident (7)] 3132 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, minmay_misc_feat_four_crosses, minmay_misc_feat_rugged, minmay_tree_intersection D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, basic_altar, grunt_ministairs_5, uniq_crazy_yiuf_cottage, uniq_robin, uniq_natasha D:3: layout_basic, nicolae_overflow_four_foyers_diagonal, darby_harvest_season D:4: layout_rooms, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.4 Conjurations | 4 5 6 | 6.4 Hexes | 4 5 6 | 6.4 Summonings | 4 5 6 | 6.4 Necromancy | 4 5 6 | 6.4 Translocations | 4 5 6 | 6.4 Forgecraft | 4 5 6 | 6.4 Fire Magic | 4 5 6 | 6.4 Ice Magic | 4 5 6 | 6.4 Air Magic | 4 5 6 | 6.4 Earth Magic | 4 5 6 | 6.4 Alchemy | 4 5 6 | 6.4 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | || 1 Melee: Quarterstaff | | 1 | || 1 Cast: Magic Dart | 49 | 90 | 3 || 142 Searing Ray | 3 | 16 | 4 || 23 Shock | | 8 | || 8 Drink: Curing | | 1 | || 1 Ambrosia | | 1 | || 1 Heal wounds | | 1 | || 1 Mutation | | 1 | || 1 Read: Revelation | | 2 | || 2 Fear | | 1 | || 1 Vulnerability | | 1 | || 1 Amnesia | | 1 | || 1 Identify | | 1 | || 1 Armour: Robe | 3 | 2 | || 5 Leather armour | | 9 | 3 || 12 None | | 2 | || 2 Dodge: Dodged | 11 | 10 | 2 || 23 Form: Default | | 1 | || 1 Scroll | | 1 | || 1