Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13111211789027735912 44 chimallen the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on June 10, 2025. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (1028 turns). chimallen the Conjurer (Draconian Conjurer) Turns: 1028, Time: 00:03:56 Health: 0/27 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 4/6 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: slowed, very slow A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery c - a +6 ring of dexterity Scrolls d - a scroll of teleportation {unknown} e - a scroll of poison {unknown} g - a scroll of fear {unknown} Potions f - a potion of curing {unknown} Skills: + Level 0.7 Fighting * Level 2.2 Dodging * Level 2.2 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A kobold comes into view. It is wielding a +0 dagger. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is moderately wounded. You stop channelling your searing ray. The endoplasm completely misses you. The goblin barely misses you. You barely miss the goblin. Your tail-slap misses the goblin. The goblin is moderately wounded. The goblin misses you. The endoplasm hits you. You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. The endoplasm freezes you. You are frozen. You feel yourself slow down. Magic courses through your body. You feel yourself speed up. The goblin hits you with a +0 dagger. The hobgoblin hits you. The endoplasm freezes you. You are frozen. You feel yourself slow down. The goblin hits you but does no damage. The hobgoblin barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (72% to hit) You focus your ray upon the kobold. The searing ray hits the goblin! You kill the goblin! The searing ray hits the kobold. The kobold is moderately wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hobgoblin hits you. You die... ##...†...# #..#####.# ######.## #.#### #.#.#...# #..... ##.#..#..# ###### #.#..###..# # ##..## #..# # #gK## #..# # #@## #.# # #.J# .# # ##).# # # #..# # #... # #... # #### # # # You could see an endoplasm, a hobgoblin and a kobold. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:2) 6 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 8 ball pythons 3 bats (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chimallen the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 110 | D:1 | Reached XP level 2. HP: 9/20 MP: 1/5 159 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 877 | D:2 | Noticed Terence 1028 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, minmay_tetromino_o2 D:2: minmay_diamond_boxcup, layout_basic, serial_bayou_crossing, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Fighting | | 0.7 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 20 Dagger || 110 Tailslap || 19 Cast: Magic Dart || 8 Searing Ray || 9 Use: Potion || 1 Armour: Skin || 134 Dodge: Dodged || 114