Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 16507940302666579345 1162 chimallen the Purveyor of Pain (level 8, -4/45 HPs) Began as a Deep Elf Conjurer on Sept 21, 2025. Was an Initiate of Kikubaaqudgha. Slain by an orc ... wielding a +0 trident (6 damage) ... on level 6 of the Dungeon. The game lasted 00:09:47 (3958 turns). chimallen the Purveyor of Pain (Deep Elf Conjurer) Turns: 3958, Time: 00:09:48 Health: -4/45 AC: 4 Str: 7 XL: 8 Next: 17% Magic: 7/18 EV: 12 Int: 26 God: Kikubaaqudgha [......] Gold: 202 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . c - +8 whip of Nilafac {freeze, Str+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . l - +0 helmet rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (-4 -> -5), very slightly contaminated A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 202 gold pieces. Inventory: Hand Weapons c - the +8 whip of Nilafac (weapon) {freeze, Str+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). e - a +0 dagger j - a +2 rapier of speed Missiles f - 9 poisoned darts Armour a - a +0 robe (worn) g - a +0 cloak (worn) l - a +0 helmet (worn) Jewellery h - a ring of ice Scrolls d - 4 scrolls of poison o - a scroll of vulnerability Potions b - 3 potions of magic i - a potion of lignification k - 2 potions of ambrosia m - 2 potions of heal wounds Skills: + Level 2.7 Fighting + Level 4.8 Dodging + Level 5.0 Stealth + Level 5.4 Spellcasting + Level 5.7 Conjurations * Level 5.8 Necromancy + Level 2.5 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 13% 4 d - Olgreb's Toxic Radia Alch 20% N/A 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 56% 2d9 1% 2 Poisonous Vapours Alch/Air 52% 1d2 4% 1 Mephitic Cloud Conj/Alch/Air 21% N/A 7% 3 Launch Clockwork Bee Frge 7% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Eringya's Surprising Cr Summ 7% N/A 58% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 67% 5 Conjure Ball Lightning Conj/Air 11% 3x3d6 98% 6 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Discord Hex 3% N/A 100% 8 Disjunction Tloc 3% N/A 100% 8 Chain Lightning Conj/Air 11% 3d14 100% 9 Fire Storm Conj/Fire 11% 8d3 100% 9 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ? Annotations: D:5 exclusion: staircase Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (76% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is lightly wounded. (Press . to maintain the ray.) You feel sick. The bullfrog hits you. The searing ray hits the bullfrog! The bullfrog is almost dead. You feel sick. The bullfrog hits you. The orc hits you but does no damage. The bullfrog misses you. The searing ray hits the bullfrog! You kill the bullfrog! Kikubaaqudgha accepts your kill. You feel sick. The orc barely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You stop channelling your searing ray. You feel sick. The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 great sword and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. (Press . to maintain the ray.) You feel sick. The orc misses you. The searing ray hits the wight. The wight is lightly damaged. Your surroundings seem slightly different. You stop channelling your searing ray. You feel sick. The orc hits you but does no damage. You feel sick. The wight hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 trident. You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! ####..##.....*... #.######....# #.>.[....! #........#########[##### ########.#.....