code13 Level 1 of the Dungeon (1, -4, D:1) a quokka corpse (skeletalised by now) (1, 1, D:1) a goblin corpse (skeletalised by now) (7, -7, D:1) a bat corpse (skeletalised by now) (8, 14, D:1) a +0 whip 3 stones (12, -12, D:1) 3 stones (12, -3, D:1) a +0 robe (13, 16, D:1) an inkwell talisman (15, -16, D:1) a book of Maladies (20, -19, D:1) a giant cockroach corpse (21, 6, D:1) a +0 whip (24, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 3, D:1) 5 stones (32, -21, D:1) a rat skeleton (37, -23, D:1) 7 stones (37, -14, D:1) a +0 club (37, -6, D:1) a +0 club 2 stones a kobold skeleton (38, -23, D:1) a +0 club a goblin skeleton (39, -17, D:1) a +0 club a goblin skeleton (40, -5, D:1) a bat skeleton (44, -11, D:1) a quokka corpse (skeletalised by now) (45, -11, D:1) 7 stones (46, -16, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 gold pieces (5, -4, D:2) a potion of attraction