Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 3191999805534033462 10 code13 the Magician (level 2, -3/21 HPs) Began as a Djinni Hedge Wizard on Nov 26, 2025. Slain by a gnoll ... wielding a +0 whip (10 damage) ... on level 1 of the Dungeon. The game lasted 00:03:07 (1141 turns). code13 the Magician (Djinni Hedge Wizard) Turns: 1141, Time: 00:03:08 Health: -3/21 AC: 2 Str: 9 XL: 2 Next: 30% Gold: 41 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying, studying Axes A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) h - a +0 leather armour Scrolls d - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of might {unknown} i - a potion of mutation {unknown} j - a potion of berserk rage {unknown} Skills: + Level 0.3 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Call Imp Summ 26% N/A 6% 2 c - Grave Claw Necr 26% 2d8 6% 2 d - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 B - Blink Tloc 26% N/A 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. There is an open door here. There is an open door here. Done exploring. Search for what [? for help]? , Can't find anything matching that. Search for what [Enter for ",", or ? for help]? . You have nothing you can fire or use right now. Okay, then. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. The gnoll shouts! x2; The adder hisses angrily. There is a stone staircase leading up here. There are monsters nearby! The gnoll hits you with a +0 whip! You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Your cerulean imp hits the gnoll with a -3 spear. Your cerulean imp hits the gnoll but does no damage. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the gnoll. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... #..# #.##...##.#. #######..# #.........#. #........# ####.#.##.#. #.######.##########.#.##.#. #.#...................##.#. #.#.####.##########.####.## #.#......# #.#...... #.#################.####.#. #.....5.>j@.........# #.## ##################### #... #### You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 4 bats (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 343 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1141 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_loops_corners, uniq_jessica, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 31 Call Imp || 1 Armour: Robe || 8 Dodge: Dodged || 5