Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 2566803565846804116 0 code13 the Magician (level 1, 15/15 HPs) Began as a Djinni Enchanter on Nov 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (1 turns). code13 the Magician (Djinni Enchanter) Turns: 1, Time: 00:00:46 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: + Level 0.8 Short Blades + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.8 Spellcasting - Level 2.8 Conjurations + Level 2.8 Hexes - Level 2.8 Summonings - Level 2.8 Necromancy - Level 2.8 Translocations - Level 2.8 Forgecraft - Level 2.8 Fire Magic - Level 2.8 Ice Magic - Level 2.8 Air Magic - Level 2.8 Earth Magic - Level 2.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 9% 2 b - Confusing Touch Hex 11% N/A 19% 3 c - Tukima's Dance Hex 11% N/A 19% 3 d - Dazzling Flash Hex/Fire 22% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, code13 the Djinni Enchanter. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. Cast which spell? (? or * to list) You aren't experienced enough to cast this spell. Cast which spell? (? or * to list) You aren't experienced enough to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . ########... #.......... #.<@....... #.......... ####.>.#### ...# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Enchanter began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic