Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9982006266673443558 20 code13 the Magician (level 3, 24/25 HPs) Began as a Djinni Forgewright on Nov 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:16 (964 turns). code13 the Magician (Djinni Forgewright) Turns: 964, Time: 00:04:17 Health: 24/25 AC: 3 Str: 9 XL: 3 Next: 0% Gold: 61 EV: 11 Int: 18 God: SH: 5 Dex: 11 rFire + + . a - +0 hammer rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . e - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery e - an amulet of reflection (worn) Scrolls c - a scroll of identify {unknown} g - a scroll of blinking {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 10% 3 d - Forge Blazeheart Gol Fire/Frge 17% N/A 30% 4 e - Forge Lightning Spir Air/Frge 17% 3d4 30% 4 f - Poisonous Vapours Alch/Air 68% 1d3 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 61 gold pieces (gained 10). There is an open door here. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. What level of the Dungeon? (default 1, ? - help) There is an open door here. There is a stone staircase leading down here. You fly downwards. Found 4 stones. There is a stone staircase leading up here. A bat comes into view. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, grapneled, 60% to hit) The kinetic grapnel misses the bat. The bat hits you but does no damage. A bat is nearby! The grapnel guides your strike. You hit the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.# #.# #.## . #..####.. #.......# #.#.#.#$# #@......# ........#.#.#.# #.#####(......# #.#.#.#... #......... #####.... #### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats A frilled lizard (D:1) 4 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Forgewright began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 219 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 964 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 964 | D:2 | Learned a level 1 spell: Poisonous Vapours 964 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic D:2: layout_loops_ring, serial_glass, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c Action || total ---------------------------++------- Melee: Mace || 2 Cast: Kinetic Grapnel || 53 Construct Spike L || 3 Armour: Robe || 10 Dodge: Dodged || 12 Block: Other || 2