Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9708087324193139473 17 code13 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Nov 27, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (140 turns). code13 the Magician (Djinni Conjurer) Turns: 140, Time: 00:01:08 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 2 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of haste {unknown} c - a potion of invisibility {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your magical contamination has completely faded away. The searing ray hits the jackal. You kill the jackal! The searing ray hits the frilled lizard. You kill the frilled lizard! The searing ray hits the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * A jackal is nearby! A jackal is nearby! Without enough magic to sustain it, your Searing Ray dissipates. The jackal bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you. You die... .......>............# .. .. ....................# ..... ..................... ...†.. .................(..# .#.... ...........(........##...?.. ...................h#....) ...........########.#..# ........#.#########....# †.........#.....@h††..## ##..#.......#######..## ##......##### #..# .....#### ##.# ...### #.# ..## ### ### You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 jackals (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 20 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 140 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 21 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 9