Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 16115522444651355316 2476 code13 the Magician (level 9, -1/66 HPs) Began as a Djinni Conjurer on Nov 27, 2025. Was an Initiate of Makhleb. Killed by their own static electricity (2 damage) ... on level 8 of the Dungeon. The game lasted 00:36:54 (7301 turns). code13 the Magician (Djinni Conjurer) Turns: 7301, Time: 00:36:56 Health: -1/66 AC: 5 Str: 6 XL: 9 Next: 80% Gold: 450 EV: 12 Int: 31 God: Makhleb [......] SH: 0 Dex: 11 rFire + + + D - +2 whip (venom) rCold x . . (no offhand) rNeg . . . K - +0 leather armour rPois ∞ (no helmet) rElec . a - +0 cloak rCorr . I - +0 pair of gloves SInv . (no amulet) Will +.... C - ring of protection from fire Stlth + F - +6 ring of intelligence HPRegen 0.31/turn %: infuse magic (-2 HP) @: about to teleport, enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 450 gold pieces. Inventory: Hand Weapons x - a +0 hand axe of venom D - a +2 whip of venom (weapon) Missiles g - 3 boomerangs i - 4 javelins A - 4 throwing nets {!f} H - 6 atropa-tipped darts Armour a - a +0 cloak (worn) p - a +0 buckler y - the +2 cloak of Tupp {rElec rPois rC- Regen+} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. I - a +0 pair of gloves (worn) K - a +0 leather armour (worn) Magical Staves v - a staff of alchemy Jewellery d - a +6 ring of strength C - a ring of protection from fire (worn) F - a +6 ring of intelligence (worn) J - a +4 ring of slaying N - a ring of ice Wands l - a wand of roots (2) O - a wand of acid (10) Scrolls b - 3 scrolls of identify h - a scroll of amnesia {unknown} j - 3 scrolls of fear {unknown} n - a scroll of blinking {unknown} s - a scroll of revelation {unknown} t - 3 scrolls of teleportation u - a scroll of torment {unknown} w - a scroll of vulnerability {unknown} G - a scroll of enchant weapon {unknown} Potions c - a potion of moonshine {unknown} e - a potion of heal wounds {unknown} f - 3 potions of brilliance k - a potion of mutation {unknown} m - 3 potions of ambrosia o - a potion of attraction {unknown} q - a potion of magic r - a potion of cancellation {unknown} z - a potion of lignification {unknown} B - a potion of enlightenment E - a potion of resistance {unknown} L - a potion of curing {unknown} M - a potion of might {unknown} Skills: + Level 6.1 Fighting + Level 7.2 Dodging - Level 1.5 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations - Level 7.5 Hexes - Level 7.5 Summonings - Level 7.5 Necromancy - Level 7.5 Translocations - Level 7.5 Forgecraft - Level 7.5 Fire Magic - Level 7.5 Ice Magic - Level 7.5 Air Magic - Level 7.5 Earth Magic - Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Kinetic Grapnel Frge 100% 1d8 1% 1 d - Fulminant Prism Conj/Alch 27% 3d13 3% 4 e - Searing Ray Conj 100% 2d8 1% 2 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 g - Iskenderun's Mystic Conj/Tloc 55% 2d12 (+2d63% 4 h - Cause Fear Hex 27% N/A 3% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 :? D:8 ( Annotations: D:9 Erica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - look around, f - activate The kobold easily resists. The orc looks frightened! x2 * * * LOW HITPOINT WARNING * * * An orc wizard comes into view. It is wielding a +0 dagger. Casting: Cause Fear (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Cause Fear (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (79% to hit) The searing ray hits the kobold. You kill the kobold! Makhleb accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel more buoyant. You stop channelling your searing ray. It was a potion of magic. Magic washes over you without effect. The orc wizard casts a spell at you. You resist with almost no effort. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. An orc warrior comes into view. It is wielding a +0 mace. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc is struck by an arc of lightning. The orc is heavily wounded. You are struck by an arc of lightning. You die... . .. .o ... #. ..# /o #.# ####. #.[### .....o#####.[)... ........o@).# .......##>.o# ....... #..#.[... ####... #./#'#... #.#. #..' .) ### #.####..#' .. .... #.......#.... ....#### #............. .......# #.........##.. You could see an orc warrior, an orc wizard and an orc. Vanquished Creatures A wyvern (D:6) 2 water moccasins An orc warrior (D:6) 3 ice beasts 2 black bears (D:6) A sky beast (D:7) An ogre (D:4) A kobold brigand (D:8) 3 bullfrogs 3 scorpions 2 howler monkeys 3 jellies 4 hounds An orc priest (D:4) 2 gnoll boudas 2 iguanas (D:7) 2 sleepcaps (D:5) 7 orc wizards 16 gnolls 6 adders 3 ufetubi (D:7) 3 dart slugs 4 ribbon worms 27 orcs 3 endoplasms 3 hobgoblins 6 quokkas 5 ball pythons 2 bats 5 frilled lizards 3 giant cockroaches 4 goblins 7 kobolds 2 rats 140 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 181 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 665 | D:2 | Found a faded altar of an unknown god. 682 | D:2 | Reached skill level 1 in Fighting 682 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 682 | D:2 | Learned a level 1 spell: Kinetic Grapnel 688 | D:2 | Reached XP level 4. HP: 17/32 MP: 0/0 1417 | D:2 | Reached XP level 5. HP: 36/38 MP: 0/0 1417 | D:2 | Learned a level 2 spell: Mercury Arrow 1769 | D:3 | Found a basalt altar of Yredelemnul. 2190 | D:4 | Reached XP level 6. HP: 26/45 MP: 0/0 2420 | D:4 | Reached XP level 7. HP: 38/50 MP: 0/0 2420 | D:4 | Learned a level 2 spell: Static Discharge 2490 | D:4 | Reached skill level 5 in Spellcasting 2490 | D:4 | Reached skill level 5 in Conjurations 2490 | D:4 | Reached skill level 5 in Hexes 2490 | D:4 | Reached skill level 5 in Summonings 2490 | D:4 | Reached skill level 5 in Necromancy 2490 | D:4 | Reached skill level 5 in Translocations 2490 | D:4 | Reached skill level 5 in Forgecraft 2490 | D:4 | Reached skill level 5 in Fire Magic 2490 | D:4 | Reached skill level 5 in Ice Magic 2490 | D:4 | Reached skill level 5 in Air Magic 2490 | D:4 | Reached skill level 5 in Earth Magic 2490 | D:4 | Reached skill level 5 in Alchemy 2745 | D:4 | Found Vufon's Self-Published Books. 2780 | D:4 | Found Fush's Magic Scroll Shop. 3380 | D:5 | Entered Level 5 of the Dungeon 3640 | D:5 | Found an ornate altar of the Wu Jian Council. 4121 | D:5 | Identified the +2 cloak of Tupp {rElec rPois rC- Regen+} 4201 | D:5 | Reached XP level 8. HP: 47/58 MP: 0/0 4273 | D:5 | Reached skill level 5 in Dodging 4479 | D:5 | Found a hide-covered altar of Uskayaw. 5435 | D:6 | Reached XP level 9. HP: 57/64 MP: 0/0 5435 | D:6 | Learned a level 4 spell: Cause Fear 5446 | D:6 | Reached skill level 5 in Fighting 6073 | D:7 | Found a staircase to the Ecumenical Temple. 6117 | Temple | Entered the Ecumenical Temple 6123 | Temple | Became a worshipper of Makhleb the Destroyer 7080 | D:7 | Found an opulent altar of Gozag. 7083 | D:7 | Found a shimmering altar of Xom. 7247 | D:8 | Found Odov's Antique Weapon Shop. 7287 | D:9 | Noticed Erica 7301 | D:8 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring D:2: layout_basic, angelslayer_ecumenical_altar_muddy, minmay_misc_feat_enclosed, amcnicky_mini_corridor_feature D:3: layout_rooms, nicolae_overflow_hidden_temple D:4: wad_pebble_path, layout_basic, serial_shops, kennysheep_mini_moat, nicolae_custom_books, chequers_serial_rivers_large_b D:5: layout_loops_corners, nicolae_uskayaw_dance_hall, lemuel_tele_altar D:6: layout_cave_pools D:7: layout_loops_corners, jmf_multi_god_temple2, minmay_temple_entry_tees D:8: layout_basic, nicolae_hepliaklqana_ecumenical_no_more, serial_shops, shop, nicolae_shop_behind_doors, nicolae_shop_bimaterial_pillars, nicolae_shop_overgrown_old_shop, nicolae_shop_real_fake_doors D:9: layout_rooms, enter_bailey_6, serial_library_hellmonk_reading_circle, uniq_erica, uniq_joseph Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 6 | 6.1 Dodging | 3 4 6 7 | 7.2 Spellcasting | 4 5 6 7 | 7.5 Conjurations | 4 5 6 7 | 7.5 Hexes | 4 5 6 7 | 7.5 Summonings | 4 5 6 7 | 7.5 Necromancy | 4 5 6 7 | 7.5 Translocations | 4 5 6 7 | 7.5 Forgecraft | 4 5 6 7 | 7.5 Fire Magic | 4 5 6 7 | 7.5 Ice Magic | 4 5 6 7 | 7.5 Air Magic | 4 5 6 7 | 7.5 Earth Magic | 4 5 6 7 | 7.5 Alchemy | 4 5 6 7 | 7.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 7 | || 7 Cast: Magic Dart | 25 | 69 | 93 || 187 Searing Ray | 8 | 3 | 1 || 12 Kinetic Grapnel | | 13 | || 13 Mercury Arrow | | 16 | 76 || 92 Iskenderun's Myst | | 1 | 8 || 9 Fulminant Prism | | 4 | 26 || 30 Static Discharge | | | 1 || 1 Cause Fear | | | 30 || 30 Use: Scroll | | | 4 || 4 Potion | | | 2 || 2 Armour: Robe | | 11 | 12 || 23 Leather armour | | | 4 || 4 Dodge: Dodged | 2 | 12 | 13 || 27