Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 16051681653725981103 21 code13 the Magician (level 3, 15/26 HPs) Began as a Djinni Conjurer on Nov 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:15 (1118 turns). code13 the Magician (Djinni Conjurer) Turns: 1118, Time: 00:04:15 Health: 15/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 119 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... h - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons g - a +0 dagger Missiles d - 6 atropa-tipped darts Armour a - a +0 robe (worn) j - a +0 leather armour Jewellery h - a ring of protection from fire (worn) Scrolls b - a scroll of fear {unknown} e - a scroll of blinking {unknown} f - a scroll of brand weapon {unknown} i - a scroll of immolation {unknown} Potions c - a potion of enlightenment {unknown} k - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##... ####.###.## .... #.# #.#.##...## ..# #.# #.#.#...... .# #.# #.#.#.#.### #.# #.#...#.# #.# #.#..##.# #.# #.#..##.# .#############.'...#.# .......@.......###.#.# ...............# #.#.### ...............# #.# ... .############### #.##### #.....# #.....# ####.....# #........# ###.#....## There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 3 giant cockroaches 2 hobgoblins (D:1) A ball python (D:1) 4 bats A frilled lizard (D:2) 3 goblins 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 394 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 1118 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/0 1118 | D:2 | Learned a level 1 spell: Sandblast 1118 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, minmay_tree_intersection D:2: layout_basic, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_cross_1, co_window_corner_b, co_window_broadway_a, co_window_of_opportunity_b, co_window_2corner, co_window_broadway_b, co_window_corner_b, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_a Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 2