Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 11983013952313429663 97 code13 the Magician (level 5, 35/38 HPs) Began as a Djinni Conjurer on Nov 27, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:31 (1610 turns). code13 the Magician (Djinni Conjurer) Turns: 1610, Time: 00:05:32 Health: 35/38 AC: 2 Str: 8 XL: 5 Next: 0% Gold: 40 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . m - +5 spear "Ixyggiug" {freeze, rCorr Str+2} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will +.... k - ring of willpower Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons j - a +4 short sword of electrocution m - the +5 spear "Ixyggiug" (weapon) {freeze, rCorr Str+2} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Armour a - a +0 robe (worn) n - a +0 leather armour Jewellery k - a ring of willpower (worn) Scrolls b - a scroll of poison {unknown} e - 2 scrolls of teleportation {unknown} f - 3 scrolls of identify {unknown} g - a scroll of immolation {unknown} i - a scroll of acquirement {unknown} Potions c - a potion of mutation {unknown} l - a potion of lignification {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Shock Conj/Air 84% 1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 e - Lesser Beckoning Tloc 42% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bombardier beetle (asleep, 100% to hit) The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 83% to hit) The zap hits the bombardier beetle! The bombardier beetle is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 83% to hit) The zap hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 83% to hit) The zap hits the bombardier beetle. You kill the bombardier beetle! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###..###.# #.#### #....#..##.)... # #.##........... #. #.#####.##..... ####.#####.#####........ ........................ ...?..##.........>(..... .........#.########..... .......@.#<.. #...... ....$?........# ....... ..[............. ...............## ...............# ....#.........## ###.##...#....# # ..#....... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:2) 3 dart slugs An orc (D:3) A giant cockroach (D:1) 5 hobgoblins 4 jackals (D:1) 2 quokkas 8 ball pythons 7 bats 4 endoplasms 3 frilled lizards (D:2) 4 goblins 11 kobolds A rat (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 509 | D:1 | Found a faded altar of an unknown god. 562 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 562 | D:1 | Learned a level 1 spell: Shock 569 | D:1 | Reached skill level 1 in Fighting 1070 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1141 | D:2 | Found a snail-covered altar of Cheibriados. 1156 | D:2 | Identified the +5 spear "Ixyggiug" {freeze, rCorr Str+2} 1610 | D:3 | Reached XP level 5. HP: 35/38 MP: 0/0 1610 | D:3 | Learned a level 2 spell: Lesser Beckoning 1610 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_cross, basic_ecumenical_altar, chequers_big_river D:2: layout_basic, basic_altar D:3: layout_rooms, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 1 | || 1 Cast: Magic Dart | 40 | || 40 Searing Ray | 1 | || 1 Shock | 39 | 24 || 63 Armour: Robe | 5 | || 5 Dodge: Dodged | 11 | 1 || 12