Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 10975161079040452925 100 code13 the Magician (level 5, 34/38 HPs) Began as a Djinni Conjurer on Nov 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:07:20 (1616 turns). code13 the Magician (Djinni Conjurer) Turns: 1616, Time: 00:07:21 Health: 34/38 AC: 3 Str: 6 XL: 5 Next: 3% Gold: 41 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . f - +4 dagger (venom) rCold x . . (no offhand) rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +4 dagger of venom (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Wands e - a wand of digging (7) Scrolls c - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} i - a scroll of poison {unknown} Potions d - a potion of might {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Shock Conj/Air 88% 1d8 3% 1 c - Searing Ray Conj 44% 2d6 4% 2 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 e - Construct Spike Laun Frge 44% 2d4 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 77% to hit) The zap hits the orc priest! The orc priest is severely wounded. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (severely wounded, 77% to hit) The zap hits the orc priest. You kill the orc priest! The orc wizard shouts! An orc comes into view. It is wielding a +0 flail. You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'e'. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (74% to hit) The zap hits the orc. The orc is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (moderately wounded, 74% to hit) The zap hits the orc! You kill the orc! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit) The zap hits the orc wizard. The orc wizard is lightly wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...### #..........#.##. #..########..........#.#=# ### ####.........#..........#.##. #.# #....#######.###...######.#.# #.###.##'#######.# #...# #.##. #.##.............# #..†# #.... #.##.#...........# #... #.#.. #....#..........)###... #.... #>..............@..+... ##### #.######.#######.### #........# #....# ########## #...o# .# #...o###...## ####.....o... #......)...# #........... #..........o You could see 2 orc wizards. Vanquished Creatures An orc priest (D:2) Jessica (D:2) 2 adders (D:2) 2 endoplasms (D:2) A giant cockroach (D:2) 2 hobgoblins (D:2) 4 jackals (D:2) An orc (D:2) 2 ball pythons (D:2) 3 bats (D:1) 2 frilled lizards 4 goblins 3 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 341 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 778 | D:2 | Found a shimmering altar of Xom. 941 | D:2 | Reached skill level 1 in Fighting 941 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/0 941 | D:2 | Learned a level 1 spell: Shock 1117 | D:2 | Noticed Jessica 1120 | D:2 | Killed Jessica 1121 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1608 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1608 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1616 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, minmay_misc_feat_iff, minmay_misc_feat_alley, grunt_decor_junction D:2: layout_basic, basic_altar, nicolae_twisty_statue_hallways, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 2 || 46 Shock | 14 | 18 || 32 Armour: Robe | 6 | || 6 Dodge: Dodged | 9 | || 9