Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 18225548048784068425 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:38 (1006 turns). code13 the Magician (Djinni Conjurer) Turns: 1006, Time: 00:01:39 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 95 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles g - 4 javelins Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of noise {unknown} Potions d - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. HP restored. g - 4 javelins Found a dagger. A giant cockroach comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (74% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is severely wounded. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (severely wounded, grapneled, 74% to hit) The kinetic grapnel misses the giant cockroach. The giant cockroach barely misses you. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (severely wounded, grapneled, 74% to hit) The kinetic grapnel hits the giant cockroach. You kill the giant cockroach! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#### #.....# #.....# ##...### . #..### .. #.## ###... #.# #.... ###.##..# #....@†# #..##### #.# ## There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:2) 3 hobgoblins (D:1) 7 jackals (D:1) A ball python (D:1) A bat (D:2) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 975 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 975 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1006 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_rooms, hangedman_decor_opposing Action || total ---------------------------++------- Cast: Magic Dart || 40 Kinetic Grapnel || 3 Armour: Robe || 3 Dodge: Dodged || 7