Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 11306239917764786393 5 code13 the Magician (level 1, 0/16 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (108 turns). code13 the Magician (Djinni Conjurer) Turns: 108, Time: 00:00:46 Health: 0/16 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.3 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d6 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The giant cockroach barely misses you. The endoplasm barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (almost dead, 100% to hit) The magic dart hits the giant cockroach but does no damage. The giant cockroach is almost dead. The giant cockroach closely misses you. The endoplasm hits you but does no damage. The giant cockroach bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (almost dead, 100% to hit) The magic dart hits the giant cockroach but does no damage. The giant cockroach is almost dead. The giant cockroach barely misses you. The endoplasm closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (almost dead, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... . ###. .#.# ... .#.# ... ...# #.##### ...#### #..... ....... ..######..#######....### ................J....... #~#####.........@†.# .♣ #†#..##...##...... ♣.♣♣###.....'....+ ..... .......##.######## .$.. ......#♣#)# ... ####..# #.# .. ...#..♣##.# . ...#...≈♣.# ...+..♣.♣.. You could see an endoplasm. Vanquished Creatures 2 giant cockroaches (D:1) A quokka (D:1) A ball python (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, hellmonk_ecumenical_altar_arch_garden, st_stairs_5, chequers_serial_rivers_micro_b, minmay_misc_feat_encased Action || total ---------------------------++------- Cast: Magic Dart || 20 Armour: Robe || 5 Dodge: Dodged || 6