Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 7296774735672969728 17 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Slain by a hobgoblin (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (912 turns). code13 the Magician (Djinni Conjurer) Turns: 912, Time: 00:02:13 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 23 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Missiles c - 4 curare-tipped darts Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} Potions b - 3 potions of moonshine {unknown} d - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You closely miss the adder. The adder barely misses you. The adder bites you. The bat barely misses you. The bat hits you but does no damage. The adder closely misses you. The bat hits you but does no damage. The adder bites you. The adder closely misses you. A rat comes into view. You closely miss the adder. The adder misses you. The hobgoblin misses you. The adder bites you. The hobgoblin hits you but does no damage. The adder bites you. A jackal comes into view. The adder bites you. The hobgoblin hits you. The adder bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The adder barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The hobgoblin barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder! The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ...# #.# #.##.##......... .#.# #.# #..).....#.#.#.# ##.# #.# ####.##.#....... ##.# #.##############.##.#.#.#.#. ##.###.#..............##.##...... ##.#.#.#.####>##########.##.#.#.# ##.....#.####.## #.##...... ..........^....#########.##..#.#. ####.########..g@S.......##.#.... # #.#### #..############...#.# # ##....#####.#.######## #...... ###........#.###.......# #.##### .##.####'##...#.######.# #.# .##..##.ß.##....# #.# #.# .###..##...##...# #.# #.### .# ##..##...##..######.####.#.## .# ##..##...##..#...........#.# You could see an adder and a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:1) A kobold (D:1) 7 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 220 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 316 | D:1 | Found Tosuodd's Book Shop. 912 | D:1 | HP: 1/22 [adder (3)] 912 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, serial_shops, nicolae_shop_statue_plus, hex_large, grunt_decor_arrowhead D:2: layout_basic, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 36 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 25 Dodge: Dodged || 24