Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 16206277929295561675 9 code13 the Magician (level 2, -5/22 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:55 (534 turns). code13 the Magician (Djinni Conjurer) Turns: 534, Time: 00:02:57 Health: -5/22 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 44 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - scarf {shadows} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: brilliant, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a scarf of shadows (worn) Jewellery e - an amulet of faith Scrolls f - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} Potions c - a potion of curing {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 4% 2 d - Fulminant Prism Conj/Alch 12% 3d9 32% 4 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm splashes around in the water. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ### #.#.###~P.~P#..##### #######.#.# ..P~PPP...# ..........# PP~~~P~~..#### #######.####~~~♣~~PP#...## ..........#P.~♣♣♣♣PP...>.. .########.#P~~~♣♣♣~P.#.##. #.P~~♣♣P♣~♣~P#.##. #.J~♣~PPP~≈♣.P.##. #@~♣~P~PPP♣~PP.##. #~~~~~..P. ~PP.##. #.~~~P.... P~~P.##. #PP♣~~..#..P~PP..#. #..P~PP### #P~♣P.... #.PP~PP# ..~~P~## ##P.PP.# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 331 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 533 | D:1 | HP: 1/22 [frozen (3)] 534 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, serial_bayou, serial_bayou_pond_c, serial_bayou_lagoon_a, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_pond_c, minmay_unequal Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 19 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 4