Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 8823842652466864502 42 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Slain by a rat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1031 turns). code13 the Magician (Djinni Conjurer) Turns: 1031, Time: 00:03:57 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 77% Gold: 43 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . k - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... h - ring of protection from cold Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons k - a +2 dagger of protection (weapon) Armour a - a +0 robe e - a +0 leather armour (worn) Jewellery h - a ring of protection from cold (worn) Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions c - a potion of lignification {unknown} f - 2 potions of heal wounds {unknown} i - a potion of berserk rage {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Foxfire Conj/Fire 80% 2x1d8 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A rat comes into view. Terence hits you with a +0 mace. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 mace. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is severely wounded. Terence closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence bares his teeth. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is severely wounded. The foxfire hits Terence. You kill Terence! The rat bites you. You die... ....# # #.#.. .... #.(..##### #... .#..###....#.... #..##.#.............. ####..#................. .........#..........>... .....<.................. ........#........§...... ...............r@....... ........#....#...)...... ...)....#......#.##..... ###..............# .... ..†............†.# ... ..####..........)# .. .................### . .........##........... .....##..##.##.#.##### You could see a rat. Vanquished Creatures Terence (D:2) A gnoll (D:1) An adder (D:2) A dart slug (D:1) 3 endoplasms A hobgoblin (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 2 giant cockroaches 5 goblins 5 kobolds A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 301 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 301 | D:1 | Learned a level 1 spell: Foxfire 422 | D:1 | Reached skill level 1 in Fighting 1016 | D:2 | Noticed Terence 1030 | D:2 | HP: 1/27 [Terence/+0 mace (7)] 1031 | D:2 | Killed Terence 1031 | D:2 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_stone_trees_large, minivault_27 D:2: layout_rooms, basic_ecumenical_altar, serial_shops, nicolae_diamond_shop, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 4 Foxfire || 36 Armour: Leather armour || 9 Dodge: Dodged || 4