Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 15935304194891425923 7 code13 the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Slain by a kobold ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (134 turns). code13 the Magician (Djinni Conjurer) Turns: 134, Time: 00:00:26 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of enlightenment {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. There are monsters nearby! You hit the kobold but do no damage. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you with a +0 dagger. You die... ..# ..# ..# ..# .#### ....# ###.# ###.###################. ................@Kg..... ....###################. ##### # # ### ..# #.###### You could see a hobgoblin and a kobold. Vanquished Creatures 4 jackals (D:1) A quokka (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Noticed an armataur 2 | D:1 | Noticed a human 4 | D:1 | Noticed a tengu 4 | D:1 | Noticed a ghoul 6 | D:1 | Noticed an elf 6 | D:1 | Noticed a formicid 8 | D:1 | Noticed a demigod 8 | D:1 | Noticed a vine stalker 10 | D:1 | Noticed a minotaur 10 | D:1 | Noticed a merfolk 12 | D:1 | Noticed a spriggan 12 | D:1 | Noticed a demonspawn 14 | D:1 | Noticed a naga 14 | D:1 | Noticed an octopode 16 | D:1 | Noticed an oni 18 | D:1 | Noticed a barachi 18 | D:1 | Noticed a dwarf 20 | D:1 | Noticed a troll 22 | D:1 | Noticed a djinni 22 | D:1 | Noticed a vampire 24 | D:1 | Noticed a draconian 26 | D:1 | Noticed a gargoyle 28 | D:1 | Noticed a felid 129 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/0 134 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, angelslayer_ecumenical_altar_simple_liquid Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 18 Armour: Robe || 6 Dodge: Dodged || 7