Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 12355749557902282954 81 code13 the Magician (level 4, -6/33 HPs) Began as a Djinni Conjurer on Nov 29, 2025. Blown up by Ijyb (16 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:12:31 (2000 turns). code13 the Magician (Djinni Conjurer) Turns: 2000, Time: 00:12:33 Health: -6/33 AC: 3 Str: 6 XL: 4 Next: 67% Gold: 111 EV: 11 Int: 22 God: SH: 0 Dex: 13 rFire + + . l - +2 dagger "Qack" {flame, rN+ Will+ Dex+2 SInv} rCold x . . (no offhand) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no amulet) Will +.... j - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons l - the +2 dagger "Qack" (weapon) {flame, rN+ Will+ Dex+2 SInv} (You took it off a goblin on level 2 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Missiles q - 3 poisoned darts Armour a - a +0 robe b - an orb of mayhem c - a +0 leather armour (worn) Jewellery j - a ring of resist corrosion (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of torment {unknown} g - a scroll of fear {unknown} i - a scroll of vulnerability {unknown} m - 2 scrolls of teleportation {unknown} o - a scroll of fog {unknown} p - a scroll of immolation {unknown} Potions f - 2 potions of might {unknown} h - 2 potions of curing {unknown} k - a potion of haste {unknown} n - a potion of moonshine {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 e - Soul Splinter Necr 88% N/A 3% 1 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:2 Natasha D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 spectral club, wearing a +0 leather armour and carrying a wand of mindburst (heavily wounded, chance to affect: 59%) A fragment of Ijyb's soul is dislodged from her body. Ijyb looks weaker. Your soul wisp touches Ijyb. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits your soul wisp. Your soul wisp is moderately damaged. Your soul wisp is knocked back by the mystic blast. Your soul wisp slams into the rock wall. Your soul wisp returns to where it belongs. Ijyb is no longer weakened. The mystic blast hits Ijyb. Ijyb is severely wounded. Ijyb is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. You resist with some effort. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 spectral club, wearing a +0 leather armour and carrying a wand of mindburst (severely wounded, ally target, chance to affect: 59%) Ijyb resists with significant effort. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. Your mind is blasted! You die... Ijyb moans, "Good help so hard to find!" ...# #.. #.. #.. #.# #.# #.# #@# .# .#######.# .# .......*.# .# ########g# .g #.#### .# #....# .# #.##.##.# #.##*...# #.####### You could see Ijyb (ally target) and a friendly fulminant prism. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 4 orcs (D:2) 2 endoplasms A giant cockroach (D:2) 2 hobgoblins 5 jackals 2 quokkas (D:1) 4 ball pythons 4 bats 3 frilled lizards (D:1) 7 goblins 3 kobolds 5 rats 46 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) 1 creature vanquished. Grand Total: 47 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 618 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 618 | D:1 | Learned a level 1 spell: Soul Splinter 704 | D:1 | Reached skill level 1 in Fighting 764 | D:1 | Found Didad's Armour Shop. 1024 | D:2 | Identified the +2 dagger "Qack" {flame, rN+ Will+ Dex+2 | SInv} 1185 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1355 | D:2 | Noticed Natasha 1724 | D:3 | Noticed a phantom 1829 | D:3 | Noticed Ijyb 2000 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_ring, serial_shops, shop D:2: layout_basic, nicolae_twisty_statue_hallways, uniq_natasha D:3: layout_loops_ring, amcnicky_altar_gilded, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 10 || 77 Searing Ray | 5 | 4 || 9 Soul Splinter | 7 | 8 || 15 Fulminant Prism | | 5 || 5 Iskenderun's Myst | | 2 || 2 Armour: Robe | 5 | || 5 Leather armour | 3 | 12 || 15 Dodge: Dodged | 6 | 18 || 24