Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 3724944526626055217 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Dec 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:19 (1085 turns). code13 the Magician (Djinni Conjurer) Turns: 1085, Time: 00:02:20 Health: 25/26 AC: 3 Str: 12 XL: 3 Next: 0% Gold: 14 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... h - +6 ring of strength Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Missiles f - a throwing net {!f} Armour a - a +0 robe d - a +0 leather armour (worn) i - a +0 cloak Jewellery h - a +6 ring of strength (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of amnesia {unknown} Potions e - a potion of curing {unknown} g - a potion of berserk rage {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 5% 2 d - Fulminant Prism Conj/Alch 9% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 34% 4 A - Apportation Tloc 38% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the frilled lizard! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a dagger. Found a hand axe. Found 8 stones. Found a leather armour. There is a stone staircase leading down here. You see here a ring of poison resistance. Key pressed, stopping explore. Okay, then. You reach down and open the door. There is an open door here. There is an open door here. A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You hear a splash. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#.........##.# #########........ .############'######### ##....... .#~~~~~~~~~~~.~~~~~~~~~) #......) .#~P.♣PP♣P.♣~.~.♣.♣PPP.. #....... ##~P♣PP.♣♣..~.~.PP..♣.P♣ #....... #~~~~~~~~~~~.~~~~~~~~~ #.###### #~~~~~~~~~.....~~~~~~~~ #.# #~P♣♣...♣~.###.~♣.♣...P #.# #~P♣PPP♣P~.#§#.@.P.P... #.# #~.♣.P♣.♣~.###.~♣P..P.. #.# #~~~~~~~~~.....~~~~~~~~ #.# #~~~~~~~~~~~.~~~~~~~~~~ #.# #~P♣♣♣P.♣P.~.~♣♣P.P♣♣♣♣ #.# #~..♣♣♣♣P(♣~.~♣♣PP♣♣ #.# #~~~~~~~~~~~.~~~~~~~ #.# ############'############.###### #......#.....#................ There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 5 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 278 | D:1 | Found a faded altar of an unknown god. 1085 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 1085 | D:1 | Learned a level 1 spell: Apportation 1085 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, basic_ecumenical_altar Action || total ---------------------------++------- Cast: Magic Dart || 48 Armour: Robe || 3 Dodge: Dodged || 6