Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10699118621127280629 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Dec 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:55 (1101 turns). code13 the Magician (Djinni Conjurer) Turns: 1101, Time: 00:01:56 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 95 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Missiles i - 4 poisoned darts Armour a - a +0 robe (worn) f - an orb of light Magical Staves l - a staff of air Scrolls b - 5 scrolls of identify {unknown} c - a scroll of poison {unknown} d - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} j - a scroll of fog {unknown} Potions g - a potion of curing {unknown} k - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. You see here a ball python corpse. Key pressed, stopping explore. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 95 gold pieces (gained 12). Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .. ).. ### .... ..# #...## #.# #.....## #.# #@## #.# ## ##.## #.# #. ##.###.# #. #.....# #.## ##.##..# #.## ##.###..# #..###.## #..# #.#...## #..# #.##...# #..# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:2) A giant cockroach (D:1) A hobgoblin (D:2) 3 ball pythons 3 bats 2 frilled lizards (D:1) 2 goblins (D:1) 7 kobolds A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 710 | D:2 | Found a faded altar of an unknown god. 971 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1101 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 1101 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1101 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, serial_corexii_hall, corexii_hall_statues_u, chequers_hall_statues_corner_a, dreamdust_mushroom_princess, hangedman_decor_clover_reticule D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_blasted, kennysheep_generic_room_4 Action || total ---------------------------++------- Cast: Magic Dart || 43 Armour: Robe || 4 Dodge: Dodged || 2