Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17350962159480629705 14 code13 the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Dec 4, 2025. Slain by Robin ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (873 turns). code13 the Magician (Djinni Conjurer) Turns: 873, Time: 00:03:04 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 55% Gold: 40 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . j - scarf {repulsion} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: repel missiles, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons h - a +2 short sword of draining i - a +4 dagger of speed Armour a - a +0 robe (worn) j - a scarf of repulsion (worn) Magical Staves g - a staff of air Scrolls c - 2 scrolls of noise {unknown} f - a scroll of fog {unknown} Potions b - a potion of curing {unknown} d - a potion of moonshine {unknown} e - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) The searing ray misses Robin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin roars a battlecry! You hear a shout! You hear an angry hiss. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You hear a shout! Robin roars a battlecry! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 84% to hit) The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin says, "Bow before me, strongest of all the hobgoblins!" Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 84% to hit) The searing ray hits Robin. Robin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin says, "A pitiful Djinni like you will never find the ORB!" You stop channelling your searing ray. Robin hits you with a +0 mace. You die... Robin says, "And that's why I'm the boss." #.# #..# #.# #..# #.# ## #..# #.# g. ##..####.# g# #........# . #...# #..# # #.#...# #g@# #.#g#...####g#.# #....†g.g......# .###..#..g.###.### ................. ####.#.....#.....# #.[...........# #####.........# #.......... You could see Robin and a hobgoblin (strong). Vanquished Creatures 3 hobgoblins 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 404 | D:1 | Found Feudar's Antique Weapon Emporium. 852 | D:2 | Noticed Robin 873 | D:2 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, serial_shops, nicolae_diamond_shop D:2: cheibrodos_helix_gallery, layout_basic, ebering_ecumenical_altar_petrified, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 5 Armour: Robe || 4 Dodge: Dodged || 4