Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10397968320038985355 7 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Dec 4, 2025. Slain by a giant cockroach (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (158 turns). code13 the Magician (Djinni Conjurer) Turns: 158, Time: 00:01:07 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 10 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Missiles c - a throwing net {!f} Armour a - a +0 robe (worn) d - a +0 buckler Scrolls b - a scroll of blinking {unknown} f - a scroll of teleportation {unknown} Potions e - 2 potions of attraction {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 0.1 Shields + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d6 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The rat misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The giant cockroach bites you but does no damage. The rat misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The giant cockroach misses you. The rat closely misses you. The rat barely misses you. The giant cockroach bites you. You die... ########## #..†@r...# #..r.B...# #....l.$.# #........# #........# #........# #......... #........## .## You could see a giant cockroach, a frilled lizard and 2 rats. Vanquished Creatures 3 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 120 | D:1 | You are sucked into a shaft and drop 1 floor! 158 | D:1 | Slain by a giant cockroach Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms D:2: layout_loops_corners, serial_shops, nicolae_shop_industrial_runoff Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 2 Armour: Robe || 13 Dodge: Dodged || 13