Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 6697937530186121138 27 code13 the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Dec 4, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1159 turns). code13 the Magician (Djinni Conjurer) Turns: 1159, Time: 00:03:03 Health: -2/27 AC: 3 Str: 6 XL: 3 Next: 25% Gold: 83 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . k - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons h - a +2 short sword of venom Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) k - a +0 cloak (worn) Jewellery l - an amulet of reflection Scrolls b - 2 scrolls of noise {unknown} e - a scroll of revelation {unknown} g - 2 scrolls of fog {unknown} j - a scroll of amnesia {unknown} Potions c - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} Baubles i - 3 flux baubles Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Shock Conj/Air 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence completely misses you. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." +.... #.# ... #.... #.# .... #.# #..###.# ######..##.# ...........# .######.#### ######.####... #.....@.....# ...####@.##### ..... .##.### #. .# # .. #. .. You could see Terence. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms 2 giant cockroaches 2 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons 2 bats (D:1) 2 frilled lizards 3 goblins 4 kobolds 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 304 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 552 | D:1 | Found Seopoy's Jewellery Emporium. 852 | D:2 | You are sucked into a shaft and drop 1 floor! 1007 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1007 | D:2 | Learned a level 1 spell: Shock 1062 | D:2 | Reached skill level 1 in Fighting 1146 | D:2 | Noticed Terence 1159 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_cross, serial_shops, nicolae_shop_back_alley_shop, minmay_pentomino_q2 D:2: layout_basic, serial_shops, shop, uniq_terence D:3: layout_basic, yredelemnul_forgotten_temple_becter Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 3 Shock || 16 Armour: Robe || 8 Dodge: Dodged || 7