Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11291678910907024261 26 code13 the Magician (level 3, 24/27 HPs) Began as a Djinni Conjurer on Dec 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:48 (937 turns). code13 the Magician (Djinni Conjurer) Turns: 937, Time: 00:01:48 Health: 24/27 AC: 5 Str: 6 XL: 3 Next: 22% Gold: 35 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +2 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) c - a +2 cloak (worn) Scrolls b - a scroll of teleportation {unknown} Potions e - a potion of magic {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Search for what [Enter for "."]? What level of the Dungeon? (default 1, ? - help) There is an open door here. There is a stone staircase leading down here. You fly downwards. The ball python hisses angrily. Found a stone staircase leading down. There is a stone staircase leading up here. A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The searing ray hits the ball python! You kill the ball python! You stop channelling your searing ray. HP restored. An adder comes into view. The adder moves out of view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. ##.## #.. #... ... #..# #.# ###..####.# #......##.# ####.#..#.##.# #.†..<....##.####.#... #.##...#......@.....# .#.>##...####†....# ...................# ...###.....####.....# #..# #..#.## .....# #.. ....### ###### #. ####.# #. #. There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 ball pythons 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 238 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 937 | D:2 | Reached skill level 1 in Fighting 937 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 937 | D:2 | Learned a level 1 spell: Sandblast 937 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_corners D:2: layout_loops_cross, kennysheep_generic_room_2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 3 Armour: Robe || 2 Dodge: Dodged || 1