Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10359357389208686861 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Dec 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:36 (822 turns). code13 the Magician (Djinni Conjurer) Turns: 822, Time: 00:02:37 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 45 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - staff of air rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 leather armour Magical Staves c - a staff of air (weapon) Scrolls b - 2 scrolls of fear {unknown} d - a scroll of immolation {unknown} g - a scroll of enchant armour {unknown} Potions f - a potion of enlightenment {unknown} h - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Search for what [? for help]? . Okay, then. Unknown command. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +2 dagger of speed. Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of speed (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . . . #.#. ## # ..# > .# ..## )##.# .## #.. #...# ....##.##.#.# ###......@..# .......<#..## ###.#####..# # ...# #... ...#. ##.#.# .# # There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 2 goblins 2 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 320 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 629 | D:1 | Found a faded altar of an unknown god. 822 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 822 | D:2 | Learned a level 1 spell: Kiss of Death 822 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid D:2: layout_basic, grunt_ministairs_2, st_stairs_7, minmay_gold_behind_fungi, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 6