Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12641684602124924036 113 code13 the Magician (level 5, 32/38 HPs) Began as a Djinni Conjurer on Dec 6, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:06:55 (2590 turns). code13 the Magician (Djinni Conjurer) Turns: 2590, Time: 00:06:56 Health: 32/38 AC: 8 Str: 6 XL: 5 Next: 17% Gold: 113 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . q - +0 dagger (venom) rCold x . . (no offhand) rNeg . . . l - +0 leather armour rPois ∞ (no helmet) rElec . j - scarf {shadows} rCorr . h - +0 pair of gloves SInv . (no amulet) Will ..... d - +4 ring of protection Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons q - a +0 dagger of venom (weapon) Missiles g - 6 poisoned darts Armour a - a +0 robe h - a +0 pair of gloves (worn) j - a scarf of shadows (worn) l - a +0 leather armour (worn) Jewellery d - a +4 ring of protection (worn) Scrolls b - 3 scrolls of poison {unknown} c - a scroll of amnesia {unknown} e - a scroll of torment {unknown} k - a scroll of fog {unknown} m - a scroll of immolation {unknown} n - a scroll of noise {unknown} o - a scroll of teleportation {unknown} s - a scroll of vulnerability {unknown} t - 2 scrolls of identify {unknown} Potions f - 2 potions of resistance {unknown} i - a potion of invisibility {unknown} p - 4 potions of might {unknown} r - a potion of curing {unknown} Skills: + Level 2.0 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Soul Splinter Necr 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 32% 4 e - Momentum Strike Conj/Tloc 42% 3d9 4% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A howler monkey comes into view. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (asleep, 100% to hit) The magic dart hits the howler monkey but does no damage. The howler monkey howls! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (100% to hit) The magic dart hits the howler monkey but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (75% to hit) The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) The searing ray misses the howler monkey. The searing ray hits the howler monkey. The howler monkey is severely wounded. The howler monkey closely misses you. The searing ray hits the howler monkey! You kill the howler monkey! You finish channelling your searing ray. Your Fighting skill increases to level 2! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# # #.# #. #.# #.##.# #.# #..#.# #.# #.#$###.# #..@..#.# #. #.....#.# .. #.....#.# .. .#.....#<# w. ........#.## #. ##.###.##...####### #. #.##.......... # #.##...####### #.###### There were no monsters in sight! Vanquished Creatures A howler monkey (D:4) An adder (D:2) 2 dart slugs (D:1) 4 ribbon worms 9 endoplasms A giant cockroach (D:3) 7 hobgoblins 3 quokkas 8 ball pythons 7 bats 2 frilled lizards 11 goblins 4 kobolds A rat (D:1) 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 380 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 380 | D:1 | Learned a level 1 spell: Soul Splinter 483 | D:1 | Reached skill level 1 in Fighting 1425 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 2590 | D:4 | Reached XP level 5. HP: 32/38 MP: 0/0 2590 | D:4 | Learned a level 2 spell: Momentum Strike 2590 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross, st_stairs_11, hangedman_decor_opposing D:2: kennysheep_the_goblin_king, layout_basic D:3: layout_loops_ring, nicolae_underground_beach D:4: layout_loops_ring, serial_shops, shop, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 77 | 27 || 104 Searing Ray | 11 | 10 || 21 Soul Splinter | 1 | 1 || 2 Armour: Robe | 11 | || 11 Leather armour | 1 | 3 || 4 Dodge: Dodged | 7 | 6 || 13