Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 3857363128895958338 255 code13 the Magician (level 6, 45/45 HPs) Began as a Djinni Conjurer on Dec 6, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:43 (1947 turns). code13 the Magician (Djinni Conjurer) Turns: 1947, Time: 00:05:44 Health: 45/45 AC: 4 Str: 6 XL: 6 Next: 38% Gold: 128 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . f - +2 dagger (protect) rCold x . . (no offhand) rNeg . . . m - +0 leather armour rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons f - a +2 dagger of protection (weapon) Missiles n - 2 poisoned darts Armour a - a +0 robe i - a +0 cloak (worn) m - a +0 leather armour (worn) Jewellery d - an amulet of faith Scrolls b - 2 scrolls of fear {unknown} c - 5 scrolls of identify {unknown} e - 2 scrolls of brand weapon {unknown} g - a scroll of acquirement {unknown} k - a scroll of blinking {unknown} o - a scroll of poison {unknown} p - a scroll of fog {unknown} Potions h - a potion of might {unknown} j - 2 potions of curing {unknown} l - a potion of attraction {unknown} Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Soul Splinter Necr 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Static Discharge Conj/Air 50% 3-6/arc 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Jessica! Jessica is almost dead. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund barely misses you. Jessica gestures wildly while chanting. Jessica seems to speed up. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Jessica! You kill Jessica! (Press . to maintain the ray.) The searing ray hits Sigmund! You kill Sigmund! Your Fighting skill increases to level 2! You have reached level 5! The power to cast Static Discharge wells up from within. Spell assigned to 'e'. You have reached level 6! You start resting. You stop channelling your searing ray. Your magical contamination has completely faded away. You start resting. HP restored. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 scythe; a +0 robe Things that are here: a +0 club; a +2 robe of willpower; the human corpse of Jessica Found 5 stones. You now have 128 gold pieces (gained 18). p - a scroll labelled JOEZXOUFA Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.# # ## #######)#.# # #. #......)#.# # #.#####.......#.### #.............#.... #.............###.. #.............#.... ######.......#####.#.##. +......@.(........<#.... ###########+#.........## .######.##.## ..>.......... #######)##... #†##... #.##... #.##### #.# There were no monsters in sight! Vanquished Creatures Sigmund (D:3) Jessica (D:3) 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 2 giant cockroaches (D:3) 5 hobgoblins 4 jackals (D:1) 3 ball pythons (D:1) 5 bats 3 endoplasms (D:1) 6 frilled lizards 7 goblins 4 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 590 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 590 | D:1 | Learned a level 1 spell: Soul Splinter 664 | D:1 | Reached skill level 1 in Fighting 1186 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1322 | D:2 | Found a faded altar of an unknown god. 1868 | D:3 | Noticed Sigmund 1869 | D:3 | Noticed Jessica 1875 | D:3 | Killed Jessica 1876 | D:3 | Killed Sigmund 1877 | D:3 | Reached XP level 5. HP: 26/39 MP: 0/0 1877 | D:3 | Learned a level 2 spell: Static Discharge 1877 | D:3 | Reached XP level 6. HP: 30/45 MP: 0/0 1947 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_corners, chequers_mini_garden D:2: layout_loops_ring, ebering_ecumenical_altar_abandoned D:3: layout_basic, st_stairs_1, uniq_sigmund, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 41 | 24 || 65 Searing Ray | 11 | 7 || 18 Armour: Robe | 4 | 2 || 6 Leather armour | | 3 || 3 Dodge: Dodged | 2 | 6 || 8