Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 663358366328832700 0 code13 the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Dec 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:09:53 (0 turns). code13 the Magician (Djinni Conjurer) Turns: 0, Time: 00:09:54 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Unknown command. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Options error: Cannot parse macros += M T , there are only two arguments (code13.rc:120) Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Options error: Cannot parse macros += M T , there are only two arguments (code13.rc:120) Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Clearing monster memory. Saving game... please wait. Options error: Cannot parse macros += M T , there are only two arguments (code13.rc:120) Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ... .###.####..#### ............... ............... ....≈.....≈.... ...P≈.....≈P... ....≈.....≈.... ....≈..@..≈.... ...P≈.....≈P... ....≈.....≈.... .....≈...≈..... ....P≈...≈P.... .....≈...≈..... .....≈...≈..... ....P≈...≈P.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, ebering_ecumenical_altar_abandoned, minmay_misc_feat_more_columns