Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17577840882865848644 60 code13 the Magician (level 4, -9/31 HPs) Began as a Djinni Conjurer on Dec 7, 2025. Killed by miscasting Iskenderun's Mystic Blast (10 damage) ... on level 2 of the Dungeon on Dec 8, 2025. The game lasted 00:05:27 (1191 turns). code13 the Magician (Djinni Conjurer) Turns: 1191, Time: 00:05:29 Health: -9/31 AC: 3 Str: 6 XL: 4 Next: 24% Gold: 29 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-10 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls b - 2 scrolls of identify {unknown} e - 2 scrolls of enchant armour {unknown} f - a scroll of fog {unknown} Skills: + Level 0.5 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Poisonous Vapours Alch/Air 88% 1d3 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 30% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 whip, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, poisoned, 84% to hit) The searing ray hits Robin. Robin is severely wounded. (Press . to maintain the ray.) The goblin barely misses you. The searing ray hits Robin. You kill Robin! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray misses the hobgoblin. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The searing ray hits the hobgoblin! You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The goblin closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 30% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You are blasted with magical energy! You die... ### #.. ### #.# #.. ####.# #.# #. ...†###.### #<# .### #..g)g).gg #.# ...###g# #.# ...##@# ... #..##g# #.# #..##.# #.# #..##.# #.# #.....# #.# ##.#### #.# #.# #.# You could see a hobgoblin and 2 goblins. Vanquished Creatures Robin (D:2) 8 endoplasms A giant cockroach (D:1) 3 hobgoblins 11 jackals (D:1) 4 quokkas 3 ball pythons 2 bats (D:1) 3 frilled lizards 5 goblins 4 kobolds (D:1) 2 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 126 | D:1 | You are sucked into a shaft and drop 1 floor! 322 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 322 | D:1 | Learned a level 1 spell: Poisonous Vapours 966 | D:1 | Found Leocul's Antique Weapon Shop. 1173 | D:2 | Noticed Robin 1178 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1187 | D:2 | Killed Robin 1191 | D:2 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_shops, nicolae_shop_swords_in_saltire, serial_bayou_pond_c, nicolae_figureground_pulse D:2: layout_loops_ring, minmay_misc_feat_columns, minmay_goblin_outpost, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.5 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | || 53 Searing Ray | 18 | 2 || 20 Poisonous Vapours | 2 | 1 || 3 Armour: Leather armour | 4 | 4 || 8 Dodge: Dodged | 6 | 4 || 10