Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 9508978777043651439 49 code13 the Magician (level 4, -11/32 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Mangled by Terence ... wielding a +3 trident of venom (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:47 (1338 turns). code13 the Magician (Djinni Conjurer) Turns: 1338, Time: 00:03:48 Health: -11/32 AC: 4 Str: 6 XL: 4 Next: 1% Gold: 93 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + . . k - +1 dagger (speed) rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no amulet) Will ..... c - ring of ice Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons k - a +1 dagger of speed (weapon) Armour a - a +0 robe e - a +0 leather armour (worn) j - a +0 pair of gloves (worn) Jewellery c - a ring of ice (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of noise {unknown} f - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of might {unknown} i - a potion of heal wounds {unknown} l - a potion of curing {unknown} n - a potion of ambrosia {unknown} o - a potion of lignification {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Slow Hex 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence seems to slow down. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 trident of venom and wearing a +0 chain mail (slow, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +3 trident of venom! The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you from afar with a +3 trident of venom. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 trident of venom and wearing a +0 chain mail (heavily wounded, slow, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +3 trident of venom! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +3 trident of venom! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ... #.# #.# #.# ## #.# .# ######.###.# .# #...@......# .# #@# .##### #.# ^....# #.# .###.# #.# .# #.# †#.# ## #.# ..#.# ####.#########.#.# ...............#.# ###...########.#># You could see Terence (slow). Vanquished Creatures An adder (D:2) 2 dart slugs 3 endoplasms 2 hobgoblins 7 jackals A quokka (D:1) 4 ball pythons 7 bats A frilled lizard (D:1) 3 goblins 8 kobolds A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 382 | D:1 | Reached skill level 1 in Fighting 382 | D:1 | Reached XP level 3. HP: 19/27 MP: 0/0 382 | D:1 | Learned a level 1 spell: Slow 657 | D:1 | Found a faded altar of an unknown god. 1258 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1328 | D:2 | Noticed Terence 1338 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_basic, basic_altar, minmay_misc_feat_rugged, chequers_serial_rivers_small_3, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 1 || 65 Searing Ray | 5 | 2 || 7 Slow | | 2 || 2 Armour: Leather armour | 4 | 4 || 8 Dodge: Dodged | 3 | 1 || 4