Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 7187559400237071105 179 code13 the Magician (level 5, -5/38 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Killed by miscasting Iskenderun's Mystic Blast (11 damage) ... on level 4 of the Dungeon. The game lasted 00:11:06 (3064 turns). code13 the Magician (Djinni Conjurer) Turns: 3064, Time: 00:11:08 Health: -5/38 AC: 6 Str: 6 XL: 5 Next: 90% Gold: 130 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ l - +2 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... h - ring of resist corrosion Stlth + (no ring) HPRegen 0.26/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 130 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) l - a +2 helmet (worn) Magical Staves j - the staff "Fasmeid" {rC+++ Str+4 Ice} (You found it on level 3 of the Dungeon) [staff of cold] rC+++: It renders you almost immune to cold. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. Jewellery h - a ring of resist corrosion (worn) Scrolls b - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} f - 2 scrolls of immolation {unknown} i - a scroll of silence {unknown} o - a scroll of blinking {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of revelation {unknown} Potions d - a potion of cancellation {unknown} g - 2 potions of might {unknown} k - a potion of heal wounds m - a potion of enlightenment {unknown} n - a potion of attraction {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Forgecraft + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Shock Conj/Air 96% 1d9 2% 1 d - Fulminant Prism Conj/Alch 12% 3d9 24% 4 e - Static Discharge Conj/Air 48% 3-5/arc 3% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The centaur wields a +0 orcbow of freezing. It is covered in frost. The centaur shoots an arrow. The arrow hits you! The arrow freezes you terribly. There is an open door here. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow of freezing (ally target, 87% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow completely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is heavily wounded. You hear a shout! x2; You hear an angry hiss. You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The arrow freezes you terribly. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. A strange surge of energy strikes you from nowhere! You die... ........... ....∩..... .......... ......... ......... ##### #........ .....####.*..#### .......@c........ #.#.......#....#### #.#.#...#.#....# ..#.......#.############### .##..#)#<....#.#####.........## ?................>............... .......#.......#..####.#..####.## ....#..#.......#..####.#..####.## #..#..#.......#..##.#.#........# You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A sleepcap (D:4) An orc wizard (D:3) Robin (D:3) 4 adders 2 dart slugs A ribbon worm (D:4) 6 orcs 8 endoplasms 3 giant cockroaches 9 hobgoblins 8 ball pythons 7 bats 4 frilled lizards 16 goblins 3 kobolds 5 quokkas 3 rats (D:3) 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 430 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 610 | D:1 | Found a faded altar of an unknown god. 980 | D:2 | Reached XP level 3. HP: 9/26 MP: 0/0 980 | D:2 | Learned a level 1 spell: Shock 1105 | D:2 | Reached skill level 1 in Fighting 1679 | D:3 | Noticed Robin 1690 | D:2 | HP: 2/40 [goblin/+0 dagger[Robin] (2)] 1850 | D:2 | Reached XP level 4. HP: 17/32 MP: 0/0 2014 | D:3 | Killed Robin 2051 | D:3 | Reached XP level 5. HP: 20/37 MP: 0/0 2051 | D:3 | Learned a level 2 spell: Static Discharge 2432 | D:3 | Identified the staff "Fasmeid" {rC+++ Str+4 Ice} 3055 | D:4 | Found Ukeot's Distillery. 3058 | D:4 | Noticed a centaur 3064 | D:4 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, shapermc_ecumenical_altar_totnotflames, grunt_decor_junction, chequers_arboretum, minmay_strange_pillars D:2: layout_loops_ring D:3: layout_rooms, uniq_robin D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | 3 | 3.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 39 | 18 || 57 Searing Ray | 9 | 10 || 19 Shock | 39 | 51 || 90 Fulminant Prism | | 2 || 2 Use: Potion | 3 | || 3 Armour: Robe | 20 | 1 || 21 Skin | 5 | || 5 Leather armour | | 15 || 15 Dodge: Dodged | 26 | 2 || 28