Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10386339696829643701 189 code13 the Magician (level 6, 18/44 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:46 (884 turns). code13 the Magician (Djinni Conjurer) Turns: 884, Time: 00:03:46 Health: 18/44 AC: 3 Str: 6 XL: 6 Next: 0% Gold: 117 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... e - ring of see invisible Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Jewellery e - a ring of see invisible (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify h - a scroll of brand weapon {unknown} Potions f - a potion of curing g - a potion of moonshine {unknown} i - a potion of magic {unknown} Skills: + Level 2.3 Fighting + Level 3.6 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Poisonous Vapours Alch/Air 96% 1d4 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 26% 4 e - Momentum Strike Conj/Tloc 48% 3d9 4% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund closely misses you. Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Sigmund asks, "Do you like me?" Sigmund closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, slightly transparent, 75% to hit) The searing ray hits Sigmund! You kill Sigmund! The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel clever. You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. You have reached level 6! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.#).... ..........## .#.....!... .........# ##......### #.........# .......#)### ####..?#.# .....#@### ### #######.#.# #.. ..........# #.############..# ....#...........# #.#.#.##.......## ## #.#.#.#.......## )###.#.#.........# ..##.....#.......# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 5 goblins 3 kobolds 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 81 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 704 | D:2 | Reached skill level 1 in Fighting 704 | D:2 | Reached XP level 3. HP: 17/27 MP: 0/0 704 | D:2 | Learned a level 1 spell: Poisonous Vapours 866 | D:2 | Noticed Sigmund 883 | D:2 | Killed Sigmund 884 | D:2 | Reached XP level 4. HP: 14/34 MP: 0/0 884 | D:2 | Reached XP level 5. HP: 16/39 MP: 0/0 884 | D:2 | Learned a level 2 spell: Momentum Strike 884 | D:2 | Reached XP level 6. HP: 18/44 MP: 0/0 884 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, columned_hall_lemuel D:2: layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Dodging | 3 | 3.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | || 36 Searing Ray | 5 | || 5 Poisonous Vapours | 1 | || 1 Use: Scroll | 1 | || 1 Armour: Robe | 4 | || 4 Leather armour | 5 | || 5 Dodge: Dodged | 5 | || 5