Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 9502954180269331424 98 code13 the Magician (level 5, 26/38 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:03 (1485 turns). code13 the Magician (Djinni Conjurer) Turns: 1485, Time: 00:04:04 Health: 26/38 AC: 2 Str: 6 XL: 5 Next: 1% Gold: 152 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) p - an orb of wrath Scrolls c - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - 2 scrolls of enchant weapon {unknown} n - a scroll of acquirement {unknown} o - a scroll of teleportation {unknown} q - a scroll of enchant armour {unknown} r - a scroll of revelation {unknown} s - 2 scrolls of summoning {unknown} t - a scroll of amnesia {unknown} Potions b - a potion of mutation {unknown} g - 2 potions of berserk rage {unknown} h - 3 potions of heal wounds {unknown} i - 2 potions of curing {unknown} j - a potion of attraction {unknown} k - a potion of moonshine {unknown} l - a potion of brilliance {unknown} m - a potion of resistance {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Soul Splinter Necr 84% N/A 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 e - Static Discharge Conj/Air 42% 3-5/arc 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An orc priest comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident (almost dead, 78% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc priest shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. You stop channelling your searing ray. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (heavily wounded, 78% to hit) The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) You have reached level 5! The power to cast Static Discharge wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........# #.# ...........# #.# ...........# #.# ...........# #.# ############ #.# #.# .... #.# .... #.# .... #@# ###. ........# # ...)....# # ....$...# . ......))# ....)..)# ........# .......$# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 adders (D:2) 2 dart slugs (D:1) 3 orcs (D:3) 3 endoplasms 3 hobgoblins 3 jackals (D:3) 4 quokkas 5 ball pythons 7 bats 5 frilled lizards 8 goblins 4 kobolds 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 394 | D:1 | Found a faded altar of an unknown god. 534 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 534 | D:1 | Learned a level 1 spell: Soul Splinter 648 | D:2 | Reached skill level 1 in Fighting 812 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1485 | D:3 | Reached XP level 5. HP: 26/38 MP: 0/0 1485 | D:3 | Learned a level 2 spell: Static Discharge 1485 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_basic, minmay_hexomino_c4 D:3: layout_basic, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 33 || 77 Searing Ray | 10 | 6 || 16 Armour: Robe | 3 | || 3 Dodge: Dodged | 6 | || 6