Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8952360816511920217 371 code13 the Magician (level 7, 31/50 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:08:42 (3054 turns). code13 the Magician (Djinni Conjurer) Turns: 3054, Time: 00:08:42 Health: 31/50 AC: 3 Str: 6 XL: 7 Next: 2% Gold: 172 EV: 11 Int: 27 God: SH: 5 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - amulet of reflection Will ..... q - ring of wizardry Stlth + w - +6 ring of intelligence HPRegen 0.28/turn %: reflection, wizardry (x1) @: flying, inugami summoned A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 172 gold pieces. Inventory: Missiles l - 3 poisoned darts Armour a - a +0 robe e - a +0 leather armour (worn) u - an orb of mayhem Jewellery g - an amulet of reflection (worn) i - a +4 ring of slaying q - a ring of wizardry (worn) t - a ring of fire w - a +6 ring of intelligence (worn) Scrolls c - a scroll of fog {unknown} f - 3 scrolls of identify {unknown} h - a scroll of revelation {unknown} j - 2 scrolls of fear {unknown} k - a scroll of amnesia {unknown} n - a scroll of blinking {unknown} o - a scroll of brand weapon {unknown} r - a scroll of butterflies {unknown} Potions b - 2 potions of lignification {unknown} d - 2 potions of moonshine {unknown} m - a potion of might {unknown} p - a potion of curing {unknown} s - 2 potions of ambrosia {unknown} v - 2 potions of haste {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 16% 3d10 6% 4 e - Grave Claw Necr 64% 2d11 1% 2 f - Call Canine Familiar Summ 32% N/A 1% 3 g - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 6% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Elyvilon Hepliaklqana Qazlal Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (lightly wounded, 100% to hit) The magic dart hits the bullfrog. The bullfrog is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, 76% to hit) The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The bullfrog barely misses you. The bullfrog hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (severely wounded, 76% to hit) The searing ray hits the bullfrog. The bullfrog is almost dead. (Press . to maintain the ray.) The bullfrog hits you. A bullfrog is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (almost dead, 76% to hit) The searing ray hits the bullfrog! You kill the bullfrog! (Press . to maintain the ray.) Your Fighting skill increases to level 3! You have reached level 7! The power to cast Call Canine Familiar wells up from within. Spell assigned to 'f'. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You stop channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......................#....## ..........................#.### .....###..................#...### ..........................###...# .......#......................### .......#....#.................# #..........##..##.h........#### ..............#......#..#.# .......@.#...###### ........###### #........ ###....... ##......# ##....## #....# ###... You could see a friendly inugami (summoned). Vanquished Creatures Sigmund (D:2) A bullfrog (D:4) A bombardier beetle (D:3) A hound (D:3) 3 adders (D:3) 2 ribbon worms (D:2) 4 dart slugs 6 endoplasms 3 giant cockroaches 3 hobgoblins 3 jackals 2 quokkas 3 ball pythons 4 bats (D:1) 10 frilled lizards (D:1) 7 goblins 7 kobolds 61 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 557 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 557 | D:1 | Learned a level 1 spell: Soul Splinter 590 | D:1 | Reached skill level 1 in Fighting 1378 | D:2 | Noticed Sigmund 1388 | D:2 | Killed Sigmund 1389 | D:2 | Reached XP level 4. HP: 11/34 MP: 0/0 1389 | D:2 | Reached XP level 5. HP: 13/39 MP: 0/0 1389 | D:2 | Learned a level 2 spell: Grave Claw 1389 | D:2 | Reached XP level 6. HP: 15/45 MP: 0/0 2569 | D:3 | Found a stormy altar of Qazlal. 2570 | D:3 | Found a shadowy altar of Dithmenos. 2572 | D:3 | Found a glowing golden altar of the Shining One. 2577 | D:3 | Found a glowing silver altar of Zin. 2580 | D:3 | Found a hazy altar of Hepliaklqana. 2580 | D:3 | Found an ornate altar of the Wu Jian Council. 2581 | D:3 | Found a basalt altar of Yredelemnul. 2584 | D:3 | Found a white marble altar of Elyvilon. 3053 | D:4 | Reached XP level 7. HP: 34/50 MP: 0/0 3053 | D:4 | Learned a level 3 spell: Call Canine Familiar 3054 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, minmay_lizard_king D:2: layout_rooms, uniq_sigmund D:3: layout_loops_cross, minitemple, nrook_mini_backslash D:4: layout_cave_pools Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 50 | 43 | || 93 Searing Ray | 14 | 18 | || 32 Soul Splinter | 1 | 2 | || 3 Call Canine Famil | | | 1 || 1 Armour: Robe | 9 | | || 9 Leather armour | 5 | 3 | || 8 Dodge: Dodged | 11 | 1 | || 12