Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17200223010505672668 21 code13 the Magician (level 3, 24/25 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:36 (951 turns). code13 the Magician (Djinni Conjurer) Turns: 951, Time: 00:02:36 Health: 24/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... d - ring of positive energy Stlth ++ e - ring of see invisible HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy (worn) e - a ring of see invisible (worn) Potions b - a potion of mutation {unknown} c - 2 potions of lignification {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Kinetic Grapnel Frge 80% 1d7 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a hobgoblin corpse. Found Ahaele's Antique Weapon Emporium. There is an entrance to Ahaele's Antique Weapon Emporium here. You see here a +0 club. Found a stone staircase leading down. e - a ring of see invisible e - a ring of see invisible (worn) Unknown command. There is a stone staircase leading down here. There is a dry fountain here. Done exploring. Done exploring. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a hammer. A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.# ♣♣ #.#.# ♣♣. #.#.# ♣♣.♣♣ #####.#.# ♣♣..)♣ <.......# ♣....♣ #####.#.# ##..## #####.######....######## #.....##................ #.#......#......@....... +.................!.†. #......####.########## #......# #... ####...# ###.# #...# ... #...# .. #...# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 249 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 797 | D:1 | Found Ahaele's Antique Weapon Emporium. 951 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 951 | D:2 | Learned a level 1 spell: Kinetic Grapnel 951 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, nrook_mini_vaults D:2: minmay_skewed_foursquare, layout_basic, kennysheep_generic_room_5, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 9 Armour: Robe || 2 Dodge: Dodged || 1