Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17643471209289239339 37 code13 the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (794 turns). code13 the Magician (Djinni Conjurer) Turns: 794, Time: 00:02:11 Health: -4/27 AC: 2 Str: 6 XL: 3 Next: 60% Gold: 132 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... e - ring of resist corrosion Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of revelation {unknown} d - a scroll of fear {unknown} g - a scroll of vulnerability {unknown} Potions f - a potion of enlightenment {unknown} h - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Foxfire Conj/Fire 76% 2x1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder bites you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the frilled lizard. The frilled lizard is heavily wounded. The foxfire hits the adder. You kill the adder! The frilled lizard closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the frilled lizard. You kill the frilled lizard! The foxfire hits something but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. Something tries to affect you, but you resist. The foxfire hits something. x2; Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... #............# #.............# #......^..###..# #.........# #.. #####.....###### ####)/†..[.#+### #............# #...)........## #.....@.......# #...##†.....## #...##{.....# ######......##### #..........#. #%........P.# #####......## ).....## ....#### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards 2 giant cockroaches 3 goblins (D:2) 5 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 668 | D:2 | Reached skill level 1 in Fighting 668 | D:2 | Reached XP level 3. HP: 14/27 MP: 0/0 668 | D:2 | Learned a level 1 spell: Foxfire 776 | D:2 | Noticed Sigmund 794 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, hangedman_decor_diamond_cutter D:2: layout_basic, corexii_shack, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 5 Foxfire || 11 Armour: Robe || 19 Dodge: Dodged || 3