Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 2297593700432473049 97 code13 the Magician (level 5, 37/38 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:00 (1745 turns). code13 the Magician (Djinni Conjurer) Turns: 1745, Time: 00:04:01 Health: 37/38 AC: 4 Str: 6 XL: 5 Next: 0% Gold: 106 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . r - +0 leather armour rPois ∞ (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Missiles n - 6 poisoned darts Armour a - a +0 robe j - a +0 cloak (worn) r - a +0 leather armour (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of torment {unknown} f - a scroll of noise {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of enchant armour {unknown} i - a scroll of summoning {unknown} p - a scroll of fog {unknown} q - a scroll of fear {unknown} Potions c - a potion of mutation {unknown} k - a potion of resistance {unknown} l - a potion of lignification {unknown} m - a potion of curing {unknown} o - 2 potions of might {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Shock Conj/Air 88% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 e - Momentum Strike Conj/Tloc 44% 3d9 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A hobgoblin comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin! You kill the hobgoblin! You now have 106 gold pieces (gained 4). An endoplasm comes into view. The endoplasm quivers. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The zap hits the endoplasm! You kill the endoplasm! Found an escape hatch in the floor. A bat comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The zap hits the bat. You kill the bat! Found a stone staircase leading down. A rat comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat! You kill the rat! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .############ ... ...........## ... .....###..... ..# #......##.. #.# #......#### #.### #........## #...# #.....##... #.#.####.....####. ##@#.#........# #. #####..#.#.############ #.>........# #....... #..######...## #..###### # #######...##..# #.... #.........#..# #.### #.#####.....# #.. ...........##.. #.# ##...........># #.# There were no monsters in sight! Vanquished Creatures A sleepcap (D:3) 3 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:2) 6 hobgoblins 3 jackals (D:1) 3 quokkas (D:2) 4 ball pythons 4 bats A frilled lizard (D:2) 5 goblins 7 kobolds 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Found Iqerph's Jewellery Shop. 206 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 900 | D:2 | Reached skill level 1 in Fighting 900 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 900 | D:2 | Learned a level 1 spell: Shock 1147 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1549 | D:3 | Found a snail-covered altar of Cheibriados. 1612 | D:3 | Identified the +8 sling "Fyiteter" {flame, Str+3} 1745 | D:3 | Reached XP level 5. HP: 37/38 MP: 0/0 1745 | D:3 | Learned a level 2 spell: Momentum Strike 1745 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_rooms, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_y, corexii_hall_statues_u, serial_shops, shop D:2: layout_loops_ring D:3: layout_rooms, mainiacjoe_overflow_small_starburst, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 1 || 43 Searing Ray | 8 | 1 || 9 Shock | 21 | 27 || 48 Armour: Robe | 6 | 1 || 7 Leather armour | | 1 || 1 Dodge: Dodged | 5 | || 5